-=DOWNLOAD THE SILGRAD EDIT=-
Thinalphiel: Thanks
The actual look in the finished version is quite different though. Here are some screenshots I took. Do you know what's causing the bug in
screenshot #5? The bug only shows up on the portrait in the inventory screen. In the real world the shorts display just fine, but on the portrait the legs are shown in black. Strange.
While I was editing the plugin to make it compatible with Silgrad Tower, I wrote down some notes which you might find useful. I've already handled them for the Silgrad Tower version of the shop, so you don't have to fix them in the stand-alone on my account.
- The rug in front of the entrance door is levitating slightly.
- There's no pathgrid in the interior.
- The scuzzy bosmer has a script that's already in the game. It's called [nolore]
- The man and woman have unique (and ?ber) weapons. Unique weapons are supposed to be unique, I think. The sanguine items are also meant to be unique, I think. I recall there's a quest in the main game to collect them all.
- The hammock next to the scuzzy bosmer is duplicated.
- I'm not sure why you have created items like "EA_Furn_Com_Planter". You don't have to create a new item just because you resize them
- The interior is about twice as large as the exterior. A com_house #3 at 2.00 scale would be pretty close I think, and that's what ST would use.
- The windows on the interior and exterior don't match.
Quentin: You'll need to edit the wooden walkway outside the shop slightly, and please check the fence which collides with the building in one of the corners. Also I might have accidentally doubled two of the ropes on the wooden walkway, sorry about that. But apart from that, adding the shop should be seamless I think.
Everyone:
#1. In-game shot of the Ascadian Styles shop in Steadhelm, showing some of the little lushness I added.
#2. Editorshot showing the entrance.
#3.
"Hmm... you look like a size 12. Hold on, I'll measure..." (Sorry Thinalphiel, couldn't resist.) :lmao:
#4. Yaay, now I can party.