12-12-2006, 02:13 PM
Hello all
I'm sure most of you noticed that there all several modders out there that are way ahead of the curve. I've seen new animations, morphing and even a cloak that changes it's camouflage color depending on it's background. I know there there are several decent tutorials on the wiki and scattered across websites, but nothing to the extent of the articles mentioned above. I contacted every person who has gotten something in game that I consider unique. They either don't respond or they are too busy to explain anything that in depth. I understand completely that people have better things to do than write out some tutorial for the masses. That's why I have even offered to pay for their time. This may seem a bit extreme to some of you, but if thats what it takes to get this knowledge to the public, so be it. If anyone reading this can, or knows somebody willing to help with the areas listed below please post here.
I consider myself fairly knowledgeable at 3d max, decent at nifskope and okay at blender. I would prefer tutorials dealing with 3d max, but I'll take what I can get. I would like tutorials done out of the kindness of your heart, but if pay is the incentive, pm me and we'll discuss price. These are the areas I would like to know about.
1. Rigging!- Detailed with screenshots. From the second you start up max to the finish where you're putting the piece in game.
2. Animated textures- I've gotten some help on this and there are some semi-decent tuts. but I'm missing something in Nifskope. A nice screenshot tutorial of this process in NifSkope would be awesome
3. New Animation- I would also like the confirmation if new animations have to replace existing ones, or they can be added. Also do they still need to be "forced" to take affect. I think this involves the CIV exporter and I've seen a decent tutorial at Nifskope, but I need more detail, sorry . Would'nt you guys like to see your samurai kneel on a tatami floor instead of sitting in a chair?
4. This changing of existing models- Not sure what to call it. People import Oblivions creatures, faces, hair etc into 3dmax and move the vertices around turning it into something different than the original. I think the Nifskope process is messing me up here as well. This is how there are now spiders in the game. There is a guy on the official forums who is currently changing the wolf model to a fox. I've gotten some help from him, but he is very busy.
A video of any these above processe would be the best, but step by step description with screenshots will work just as well. Please note that these will be posted on the WIKI and not just for my use. I'm not sure where we would host a video tutorial, but we'll figure something out.
Thank you for your time
I'm sure most of you noticed that there all several modders out there that are way ahead of the curve. I've seen new animations, morphing and even a cloak that changes it's camouflage color depending on it's background. I know there there are several decent tutorials on the wiki and scattered across websites, but nothing to the extent of the articles mentioned above. I contacted every person who has gotten something in game that I consider unique. They either don't respond or they are too busy to explain anything that in depth. I understand completely that people have better things to do than write out some tutorial for the masses. That's why I have even offered to pay for their time. This may seem a bit extreme to some of you, but if thats what it takes to get this knowledge to the public, so be it. If anyone reading this can, or knows somebody willing to help with the areas listed below please post here.
I consider myself fairly knowledgeable at 3d max, decent at nifskope and okay at blender. I would prefer tutorials dealing with 3d max, but I'll take what I can get. I would like tutorials done out of the kindness of your heart, but if pay is the incentive, pm me and we'll discuss price. These are the areas I would like to know about.
1. Rigging!- Detailed with screenshots. From the second you start up max to the finish where you're putting the piece in game.
2. Animated textures- I've gotten some help on this and there are some semi-decent tuts. but I'm missing something in Nifskope. A nice screenshot tutorial of this process in NifSkope would be awesome
3. New Animation- I would also like the confirmation if new animations have to replace existing ones, or they can be added. Also do they still need to be "forced" to take affect. I think this involves the CIV exporter and I've seen a decent tutorial at Nifskope, but I need more detail, sorry . Would'nt you guys like to see your samurai kneel on a tatami floor instead of sitting in a chair?
4. This changing of existing models- Not sure what to call it. People import Oblivions creatures, faces, hair etc into 3dmax and move the vertices around turning it into something different than the original. I think the Nifskope process is messing me up here as well. This is how there are now spiders in the game. There is a guy on the official forums who is currently changing the wolf model to a fox. I've gotten some help from him, but he is very busy.
A video of any these above processe would be the best, but step by step description with screenshots will work just as well. Please note that these will be posted on the WIKI and not just for my use. I'm not sure where we would host a video tutorial, but we'll figure something out.
Thank you for your time