01-15-2007, 05:01 PM
Just to let you know that I released the program I used to export and reimport the 2x Vvardenfell landmass (the 2nd version with interpolation) last night.
It's a pretty versatile TES3/TES4 heightmap exporter and TES3 heightmap importer. It will turn a grid of height points stored in an 8/16/32-bit RAW or BMP file into a 3D landscape ESP file, or vice-versa. The maximum range of detail with a 16-bit RAW is 7km (4 or 8x more than the CS), 69km with the 32-bit files. The images can be of any size too (not requiring dozens of 1024x1024 quads like the CS).
You can emboss/engrave photos on the surface of the landscape (a neat, but pretty useless by-product), import real world heightmaps or geometric heightmap sculptures, or export landmasses for visualization or scaling, stretching, processing in 3rd party image or heightmap tools etc.
Currently I still use TESPort for moving the TES3 landmasses to TES4, but will add this directly to TESAnnwyn in due course.
I posted it to the Elderscrolls forums, though there's diddly-squat happening in reply atm, nothing unusual there. This is the post.
The readme includes example steps required do various things, such as scale a landscape up or down. The specific example given for 2x scaling is Bloodmoon's Solthseim. The miniaturization example is a 1/16 Tamriel worldspace (the entire worldspace from Oblivion, including Cyrodiil and the 60% you can't normally travel to); it only takes up 4x4 Morrowind cells. There are some screenshots just off the main page, you can download the esp output of the the miniaturized Tamriel landscape for MW from the screenshot page too.
Lightwave
It's a pretty versatile TES3/TES4 heightmap exporter and TES3 heightmap importer. It will turn a grid of height points stored in an 8/16/32-bit RAW or BMP file into a 3D landscape ESP file, or vice-versa. The maximum range of detail with a 16-bit RAW is 7km (4 or 8x more than the CS), 69km with the 32-bit files. The images can be of any size too (not requiring dozens of 1024x1024 quads like the CS).
You can emboss/engrave photos on the surface of the landscape (a neat, but pretty useless by-product), import real world heightmaps or geometric heightmap sculptures, or export landmasses for visualization or scaling, stretching, processing in 3rd party image or heightmap tools etc.
Currently I still use TESPort for moving the TES3 landmasses to TES4, but will add this directly to TESAnnwyn in due course.
I posted it to the Elderscrolls forums, though there's diddly-squat happening in reply atm, nothing unusual there. This is the post.
The readme includes example steps required do various things, such as scale a landscape up or down. The specific example given for 2x scaling is Bloodmoon's Solthseim. The miniaturization example is a 1/16 Tamriel worldspace (the entire worldspace from Oblivion, including Cyrodiil and the 60% you can't normally travel to); it only takes up 4x4 Morrowind cells. There are some screenshots just off the main page, you can download the esp output of the the miniaturized Tamriel landscape for MW from the screenshot page too.
Lightwave