Silgrad Tower from the Ashes

Full Version: Forgotten Forest [Old Discussion 2]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
The Forgotten Forest is now claimed by Trankintor. Good luck, and have fun! :goodjob:
Thanks... Having problems already... Might be that my computer ain't to good at making exteriors for some reason. I tried to generate 6*6 cells with some grass and one sort of FF tree and it took about 20 minutes for it to do 4-6 cells then the program hung up. I've tried 2 times now, but I'll try one more but with normal trees that Bethestha have made.
Double check that you aren't trying to spawn too many trees. Simple things like the density spawned etc. can quickly overload your construction set and ctd it. Try generating in a 4x4 and see if there is any problems.
Amazing! :goodjob:
Ok, here is the attachment that I promissed you TheImperialDragon and Sandor...
Quote:Originally posted by Trankintor
Thanks... Having problems already... Might be that my computer ain't to good at making exteriors for some reason. I tried to generate 6*6 cells with some grass and one sort of FF tree and it took about 20 minutes for it to do 4-6 cells then the program hung up. I've tried 2 times now, but I'll try one more but with normal trees that Bethestha have made.

What are the density and radius values? High densities and low radius values will seriously slow down your pc. Don't forget to mark the tree button, unless you want those trees near each other.
Thanks for that with the tree button, now I know one thing I've forgot... And I know now that it was the density that was the trouble...
Had a density of 30 at first but now I have about 0.007 for the tree that I have the most of...

@TID and Sandor, pleas come with suggestions that I can have use of and critisism, both good and bad, as this is my first attempt on doing anything to the exterior world so the Forgotten Forest might be a big project for a first timer Tongue But I'll do my very best Big Grin
I'm not a reviewer nor do I know much about regions, but I thought I'd chip in my two cents just the same. Smile

I checked out your plugin in Gecko and it showed the worldspaces Tamriel and AnvilCastleCourtyardWorld as being modified. That's probably a bad thing. It didn't show the worldspace SilgradTowerLand as being modified though, which I think it should have if your generated work was in the plugin. But hey, like I said, I'm not a reviewer so I wouldn't discount the possibility that I'm wrong. For clarity though could you please post the cell coordinates in SilgradTowerLand where one can see the generation?
TID said that I should do my test region in the Anvil region and west of the Deepenmore(?) regions that were there...
And about that in Tamriel, I don't know how it got there...I never was in the Tamriel region when I tried to mod this...
Quote:Originally posted by Trankintor
TID said that I should do my test region in the Anvil region and west of the Deepenmore(?) regions that were there...
And about that in Tamriel, I don't know how it got there...I never was in the Tamriel region when I tried to mod this...

Well, I don't remember saying that. Big Grin If I did, it was a mistake and I apologize. I meant in the Silgrad Tower world space and west of the Deepen Moor region.

I had a brief look this morning.

- The rocks generally need to be sunk deeper
- All of your objects need vertex shading
- The landscape needs some textures
- It could also use some fungi

It's a good start.
Pages: 1 2 3