Silgrad Tower from the Ashes

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Lore, and all that jazz
No we full :lmao:

Na, i will set ya up, welcome to Dumac City :yes:
I would love to join, i could work on anything with the CS, except scripts... errr
Quote:Originally posted by dwemerfreak21
I would love to join, I could work on anything with the CS, except scripts... errr

Welcome aboard

Enjoy
Bob
If you would like to start work on the interior layouts, it'd be great. We don't have the full set yet, but if you would like to start making the layouts, more info can be found in Dumac Layouts

Have fun modding here, i only regret that we may not have much work until the tileset and exterior pieces are completed
i can come up with quests, but not (yet) code them in game, and i can put together places in the cs, just not good at scripts
Quote:Originally posted by FireDrakeArchon
I can come up with quests, but not (yet) code them in game, and I can put together places in the cs, just not good at scripts

Any chance you're interested in learning how to make quests? Because that would be infinitely more helpful than quest ideas.
well, its not that i have no clue at it, its that i havnt got a chance yet to play with the oblivion quest system.
quests are really easier than the seem. We don't have the pieces to start making quests, but once we do, i'll see if there's a relatively easy part of the main quest you could use to start learning hands-on (if you want).

Another option will be the myriad side-quests, but we'll leave them for after the MQ is done.

Razorwing was probably talking about all the free quest ideas we have floating around the quest forum. it would be a good idea to do a few of the small ones while we're waiting for pieces for Dumac
Hmmm, we need more quests relating to Dumac, even if its just a few lore based ones we can use to divert the players attention towards Dumac since it will be a new thing for most people. The main quest also needs to be started.
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