02-10-2007, 03:58 PM
I've only started planning one quest at the moment. If anyone has any ideas, feel free to discuss.
Quests
(Below is a list of quests made for Maar Gan)
The Disappearance of Tashpi Ashibael
Type: Misc.
Brief: Investigate the death/disappearance of the Necromancer, Tashpi Ashibael
Start Location:
Quest:
Reward: 1,000 Septims
The Skooma Dealer
Type: Misc. (?)
Brief: Find out and capture the Maar Gan Skooma dealer
Start Location:
Quest: While wandering in town, you?ll probably hear the NPC?s discussing word of Skooma dealing in Maar Gan, report this to a guard, and you?ll be sent to speak with Brara Morvayn. She?ll tell you that this has been a problem for a while, and the guards have been keeping a close eye on everyone in the town. If you oblige to help, she?ll tell you to speak with Yeherradad. Yeherradad lives in the middle of the three clusters of houses near the temple.
He will tell you that he saw something strange going on behind the Andus Trade house a little while ago, and that he heard fighting. Raise his DP, and he?ll also tell you that he noticed that all of the people he saw were Dunmer, although he only caught a glimpse of it all. Report back to Brara, and she?ll tell you to talk to the townspeople and see what you can find out. It?s probably best to ask all the Dunmer at first, although only a hand full will listen to you, even with high disposition.
If you speak to Nuleno Tedas, he will tell you that Kind Erushara and Tashpi Ashibael were looking suspicious a few weeks back, and that you should probably ask them about it. Tashpi has disappeared, so that only leaves Kind. He?s usually wandering town during the day, at the outpost early evenings, and at home at night. He won?t talk. Report what you?ve found to Brara. She wants you to speak with Uupse Morvayne, who will tell you to follow him at night, to see if he does anything suspicious.
The best location, is probably on a guard tower, or the Silt Strider post, so you get a good view of the town. But if your Sneak skill is high enough, you can follow him. Eventually, he will wander behind Shilipurans Hut, where he puts something in a locked Dunmer pot. Approach, and speak with him. He?ll be hostile, and try to fight you (read ?Note? Further down the page).
The problem with this way is, that Brara doesn?t say you have enough evidence to judge Kind for the crimes, so decides to keep him temporarily locked in a cell in the manor. You must find evidence of Kind being tied with the Skooma deals. You?ll need a key for access to his house, so ask Brara for it.*
The other way around the quest, is not to directly approach him when you see him sneaking at night, but to wait until morning when he?s outside of his home in public. Simply ask about Skooma dealing, and with a disposition of 80, will say ?follow me?. He leads you inside his house, which looks cleaner than it should for a dealer; he will then ask what you want. You can either choose to forget it, where he?ll kick you from his home, or tell him you think he?s a criminal and is wanted by Brara Morvayn. Do this, and he?ll instantly turn hostile and attack you, saying he didn?t do anything (read ?Note? Further down the page).*
Note: You cannot kill Kind Erushara; Morvayn wants the him alive, but jailed (she has her reasons). You must either knock him out, use Paralyze, or cast a Command Humanoid spell and lead him to a guard. Any will do.
*You now have time to search his house. There?s a locked lockbox behind his bed. Open it, take the evidence note and any Skooma you find in the house (you?ll get double their value for each bottle you take to Brara). Take the note to Brara, who?ll be very happy with what you?ve found, and reward you with 750 Septims (plus any extra for Skooma found in Kind?s house). The guards will then go and arrest Kind Erushara if you didn?t lead him to Brara Morvayn.
Reward: 750+ Septims, some nice enchanted levelled (?) jewellery, armour or something.
Trouble at the Barracks
Type: Misc.
Brief: Stop a fight at the Barracks
Start Location:
Quest:
Reward: 350 Septims
Deliver Shilipuran?s Pottery
Type: Misc.
Brief: Deliver Shilipurans pottery to Vivec on time
Start Location:
Quest:
Reward: 300 Septims
Investigate Dwemer Smugglers
Type: Misc.
Brief: Find out who is responsible for the hidden Dwemer items discovered in Maar Gan
Start Location:
Quest:
Reward: 750 Septims
Quests
(Below is a list of quests made for Maar Gan)
The Disappearance of Tashpi Ashibael
Type: Misc.
Brief: Investigate the death/disappearance of the Necromancer, Tashpi Ashibael
Start Location:
Quest:
Reward: 1,000 Septims
The Skooma Dealer
Type: Misc. (?)
Brief: Find out and capture the Maar Gan Skooma dealer
Start Location:
Quest: While wandering in town, you?ll probably hear the NPC?s discussing word of Skooma dealing in Maar Gan, report this to a guard, and you?ll be sent to speak with Brara Morvayn. She?ll tell you that this has been a problem for a while, and the guards have been keeping a close eye on everyone in the town. If you oblige to help, she?ll tell you to speak with Yeherradad. Yeherradad lives in the middle of the three clusters of houses near the temple.
He will tell you that he saw something strange going on behind the Andus Trade house a little while ago, and that he heard fighting. Raise his DP, and he?ll also tell you that he noticed that all of the people he saw were Dunmer, although he only caught a glimpse of it all. Report back to Brara, and she?ll tell you to talk to the townspeople and see what you can find out. It?s probably best to ask all the Dunmer at first, although only a hand full will listen to you, even with high disposition.
If you speak to Nuleno Tedas, he will tell you that Kind Erushara and Tashpi Ashibael were looking suspicious a few weeks back, and that you should probably ask them about it. Tashpi has disappeared, so that only leaves Kind. He?s usually wandering town during the day, at the outpost early evenings, and at home at night. He won?t talk. Report what you?ve found to Brara. She wants you to speak with Uupse Morvayne, who will tell you to follow him at night, to see if he does anything suspicious.
The best location, is probably on a guard tower, or the Silt Strider post, so you get a good view of the town. But if your Sneak skill is high enough, you can follow him. Eventually, he will wander behind Shilipurans Hut, where he puts something in a locked Dunmer pot. Approach, and speak with him. He?ll be hostile, and try to fight you (read ?Note? Further down the page).
The problem with this way is, that Brara doesn?t say you have enough evidence to judge Kind for the crimes, so decides to keep him temporarily locked in a cell in the manor. You must find evidence of Kind being tied with the Skooma deals. You?ll need a key for access to his house, so ask Brara for it.*
The other way around the quest, is not to directly approach him when you see him sneaking at night, but to wait until morning when he?s outside of his home in public. Simply ask about Skooma dealing, and with a disposition of 80, will say ?follow me?. He leads you inside his house, which looks cleaner than it should for a dealer; he will then ask what you want. You can either choose to forget it, where he?ll kick you from his home, or tell him you think he?s a criminal and is wanted by Brara Morvayn. Do this, and he?ll instantly turn hostile and attack you, saying he didn?t do anything (read ?Note? Further down the page).*
Note: You cannot kill Kind Erushara; Morvayn wants the him alive, but jailed (she has her reasons). You must either knock him out, use Paralyze, or cast a Command Humanoid spell and lead him to a guard. Any will do.
*You now have time to search his house. There?s a locked lockbox behind his bed. Open it, take the evidence note and any Skooma you find in the house (you?ll get double their value for each bottle you take to Brara). Take the note to Brara, who?ll be very happy with what you?ve found, and reward you with 750 Septims (plus any extra for Skooma found in Kind?s house). The guards will then go and arrest Kind Erushara if you didn?t lead him to Brara Morvayn.
Reward: 750+ Septims, some nice enchanted levelled (?) jewellery, armour or something.
Trouble at the Barracks
Type: Misc.
Brief: Stop a fight at the Barracks
Start Location:
Quest:
Reward: 350 Septims
Deliver Shilipuran?s Pottery
Type: Misc.
Brief: Deliver Shilipurans pottery to Vivec on time
Start Location:
Quest:
Reward: 300 Septims
Investigate Dwemer Smugglers
Type: Misc.
Brief: Find out who is responsible for the hidden Dwemer items discovered in Maar Gan
Start Location:
Quest:
Reward: 750 Septims