02-19-2007, 08:53 PM
As if I didn't have my hands in enough things already. My dad has some very high quality recording equipment, so I installed it on my laptop today and did some recordings. I'd be more apt to do the Imperial males, but with enough gollum juice I could be coerced into doing the Dunmer male voices.
Voice test 1: [url="http://www.zarfstudios.com/ob/audio/guarboot1.mp3"]I could kill that quar. Those boots are ruined![/url]
Voice test 2: [url="http://www.zarfstudios.com/ob/audio/guarboot2.mp3"]I have traveled far, under moon and star, to seek the guar that ate my boot.[/url]
You will notice background fuzz and reverb. I recorded this in the living room, but we have a big walk-in closet that is filled with sound-absorbing clothes. It works perfectly.
I can put the equipment outside the door, put the mic inside the closet, sit down, and start acting. It's comfy in there.
Finally, and this might break my ability to act for this mod, but I won't swear or tell dirty jokes. If you want me to do that, well, you won't. If you submit to me scripts that have swears in them, I'll replace them with "blast" and "curses and maledictions" and "you frothing guar-turd".
Submit to me any dialog that you want me to do, provide some background for who is speaking it, and I'll get you an MP3 by the next monday.
In my opinion, we should re-do all of the other dialog too, not just quest stuff. Like the persuasion minigame, when people find a body, fighting noises, etc. Just for the sake of consistency. If I'm correct, we can make our NPCs use these voices without effecting the voices that the Oblivion NPCs use, right?
Voice test 1: [url="http://www.zarfstudios.com/ob/audio/guarboot1.mp3"]I could kill that quar. Those boots are ruined![/url]
Voice test 2: [url="http://www.zarfstudios.com/ob/audio/guarboot2.mp3"]I have traveled far, under moon and star, to seek the guar that ate my boot.[/url]
You will notice background fuzz and reverb. I recorded this in the living room, but we have a big walk-in closet that is filled with sound-absorbing clothes. It works perfectly.
I can put the equipment outside the door, put the mic inside the closet, sit down, and start acting. It's comfy in there.
Finally, and this might break my ability to act for this mod, but I won't swear or tell dirty jokes. If you want me to do that, well, you won't. If you submit to me scripts that have swears in them, I'll replace them with "blast" and "curses and maledictions" and "you frothing guar-turd".
Submit to me any dialog that you want me to do, provide some background for who is speaking it, and I'll get you an MP3 by the next monday.
In my opinion, we should re-do all of the other dialog too, not just quest stuff. Like the persuasion minigame, when people find a body, fighting noises, etc. Just for the sake of consistency. If I'm correct, we can make our NPCs use these voices without effecting the voices that the Oblivion NPCs use, right?