02-22-2007, 12:56 PM
Well in Oblivion's Cyrodiil i think cities are nice places. But dungeon exteriors are just uninspired. They should give a hint and feel of the dungeon. Forts have something but i think theyre all quite the same. And theres just too much moments like you see dungeon is closing in on map and next thing you see is just a rock with a door.I think its quite bland. Where are the cool dungeon exterios with enemies that you have to fight to even to get dungeon (i know theres often like 2 imps but and so on guarding but no specific area around dungeon). Where are mansions with graveyard around them (like in Daggerfall)? Towers? "Castles"? I mean i think you could do nice big tower with retexturing some existing and resizing. And build something small around it. Ideas like this.
My point is just that i think there should exist dungeons, that you can describe to someone like "I was wandering in x forest and found this looking dungeon, that was tough!" and another says "yea i seen that too!" ... and not "theres like 20 dungeon entrances looking like that wonder which one you mean"
Maybe this is pointless post, but i think better outdoor areas gives dungeon more feel and their difficulty could vary more too. I'd like to think dungeon area like more like "special exterior area with dungeon on it" than "dungeon with 2 guards on the exterior entrance" :eek:
My point is just that i think there should exist dungeons, that you can describe to someone like "I was wandering in x forest and found this looking dungeon, that was tough!" and another says "yea i seen that too!" ... and not "theres like 20 dungeon entrances looking like that wonder which one you mean"
Maybe this is pointless post, but i think better outdoor areas gives dungeon more feel and their difficulty could vary more too. I'd like to think dungeon area like more like "special exterior area with dungeon on it" than "dungeon with 2 guards on the exterior entrance" :eek: