Silgrad Tower from the Ashes

Full Version: Steadhelm Fighters Guild
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I claimed it a while back. Smile I said I'd use a retexture of CheydinhallMiddle03, but then I decided I didn't like some of the wood designs, so I got rid of those. Tongue Then, I decided I didn't like the window curvature, so I changed that. Tongue Then, I decided I didn't like the roof, so I modified that. Tongue Then, I decided I didn't think a Cheydinhall door would be suitable for Steadhelm, so I replaced it with Chorrol. The result:

Big Grin

sandor, this is the model you should use for the Fighters Guild in Steadhelm, let me know if there are any problems. Then I can get Razorwing to look at it... :brew:
Looking good. Smile
Okay, the interior model is finished. I was thinking, perhaps we could use a similar layout for each Fighters Guild? Sort of like how the Temples were done in TES3? I sort of liked how TES2 featured Fighters Guilds all with the same layout, so you knew where to find whatever you were looking for. If this is what we do, then we can use this model for another house. Confusedhrug: What do you think?
I think an Imperial building in the middle of Silgrad Tower (the city) would stand out a lot.
It looks pretty close to the stock Chorrol. :goodjob:

I think that the similar layouts are a good idea, as long as its not pretty much exactly the same.
Quote:Originally posted by Razorwing
I think an Imperial building in the middle of Silgrad Tower (the city) would stand out a lot.

This model is for Steadhelm, not Silgrad City. Smile

But if you were talking about the similar layout ideas, this was if we retextured, remodelled, just keeping the basic layout the same (for example I'd use the Chorrol building for Steadhelm, and use a mix of Hlaalu pieces for Silgrad City).