08-11-2005, 03:00 PM
The old appletree made by crazyboy has always bugged me because it uses untextured, brightly red apples that makes me think more of a christmas tree than an appletree. When I ran into a great apple mesh and texture on the Morrowind Council of Japan website ("Extra Food ver 0.02") I thought I'd edit the appletree, and here's the result. I also retextured the trunk, which I think used a Bethesda texture, using a freeware texture from the internet.
I took the liberty of including the apple and orange fruits created by Morrowind Council of Japan as especially the apple is much, much better than the one Lady Eternity made (which we're currently using). If there's time, I would love to see all the apple and orange references in the main esp switched to this one, but as it's a new mesh I would understand if that would be too much work.
What do you guys think?
royalblue[/hr]
The following is from the readme I included:
Adds two appletree containers, which contains a random number of apples, as well as an orange. The apples and oranges are Alchemy items, and equivalent to a Bargain potion of restore fatigue. This is a modders resource and not of interest to players.
The esp adds two trees and an apple to Silgrad Tower, located northeast of Reich Parkeep, so they can be seen quickly.
Credits:
Meshes\sltw_rw_appletree1.nif
Meshes\sltw_rw_appletree2.nif
created by crazyboy
(#2 was edited by Razorwing to make the trunk is straighter)
Meshes\sltw_rw_apple.nif
Meshes\sltw_rw_orange.nif
Textures\sltw_rw_Apple.dds
Textures\sltw_rw_Orange.dds
created by Morrowind Council of Japan.
Textures\leafy2.dds
created by NoRemorse
Textures\sltw_rw_apple_trunk.dds
General freeware texture from 3dmd.net.
Icons\sltw_rw_apple_icon.dds
Icons\sltw_rw_orange_icon.dds
created by Razorwing
I took the liberty of including the apple and orange fruits created by Morrowind Council of Japan as especially the apple is much, much better than the one Lady Eternity made (which we're currently using). If there's time, I would love to see all the apple and orange references in the main esp switched to this one, but as it's a new mesh I would understand if that would be too much work.
What do you guys think?
royalblue[/hr]
The following is from the readme I included:
Adds two appletree containers, which contains a random number of apples, as well as an orange. The apples and oranges are Alchemy items, and equivalent to a Bargain potion of restore fatigue. This is a modders resource and not of interest to players.
The esp adds two trees and an apple to Silgrad Tower, located northeast of Reich Parkeep, so they can be seen quickly.
Credits:
Meshes\sltw_rw_appletree1.nif
Meshes\sltw_rw_appletree2.nif
created by crazyboy
(#2 was edited by Razorwing to make the trunk is straighter)
Meshes\sltw_rw_apple.nif
Meshes\sltw_rw_orange.nif
Textures\sltw_rw_Apple.dds
Textures\sltw_rw_Orange.dds
created by Morrowind Council of Japan.
Textures\leafy2.dds
created by NoRemorse
Textures\sltw_rw_apple_trunk.dds
General freeware texture from 3dmd.net.
Icons\sltw_rw_apple_icon.dds
Icons\sltw_rw_orange_icon.dds
created by Razorwing