Aah, oki. Thanks a bunch for sorting it out, and that cake was really good - makes me hungry
Would be kindof cool to use the 3D text effect somehow to mark our street names in Silgrad City in OST, no? One could create an alphabet of meshes and then align them to form any concievable name for a sign post on the fly.
Added Crypt to Esp, removed excess refrences
Bob
Delay that
Well, it did work really it did
I re-opened the esp this morning and did not get a CTD however if I can refer you to the SC Quentin sent
Its exactly what I saw when I opened it
So Im lost again
thanks
Bob
Please dis-regard
I got it to work
Thanks
Bob
Howdy
Razorwing/Quentin
I checked out the release and this Steadhelm Crypt had not been added
So I downloaded it and installed
When I tryed to open it in the CS it CTD I tryed a second time and then a third each time CTD (same issue Quentin had) ??? or different ??
Never had this happen in the CS before so Im a bit lost
any suggestions
Bob
Quote:Originally posted by bob196045
Razorwing/Quentin
I checked out the release and this Steadhelm Crypt had not been added
So I downloaded it and installed
When I tryed to open it in the CS it CTD I tryed a second time and then a third each time CTD (same issue Quentin had) ??? or different ??
Never had this happen in the CS before so I'm a bit lost
any suggestions
Better late than never
I'm remaking my crypt for the Oblivion mod and couldn't find it in
Silgrad_Tower_internal_build_1-4_3, so I ran a search to find my old claim thread and came here.
It didn't CTD for me when I loaded it. Perhaps that's because the problem is in the word models, and the reason it didn't CTD was that I didn't extract them? Just a theory. Neither of those models are important really. If you like you could try removing them and see if that makes it work?
Better late then never :lmao: I like that
I suppose I should have reply'ed to this a long time ago, this issue was resolved and I don't even remember what I did to fix it
If memory serves the problem that existed (for me at least) was their were 2 crypt exteriors, one in its correct location and the other below the landscape (hovering in the void) How this happens I do not know.
Regardless all the excess was removed and its all in place and works
It is always nice to look back on the past
are you making new models for this as well ?
Thanks
Enjoy
Bob
Hehe, yeah I'll make a note of posting here in 1½ years when I'm porting the crypt to The Elder Scrolls V
Cool, I'm glad my crypt made it in!
I was a total newbie to modelling when I made the word models and I don't think I'll use them in the Oblivion mod. I plan to make a few models to tie in with the quest TID is planning though.
Its on my calender
Very good, look forward to seeing it
Enjoy
Bob