03-29-2007, 11:41 AM
I just stumbled on this mod on Moddb.com and I'm really glad someone decided to make a Morrowind mod for Oblivion.
But I have some general questions and suggestions for this mod so here goes:
* your models look really good and professionally made, however, I think that the textures need more work since they look kind of bland and lacking any detail. Otherwise they'll look out of place amongst the Oblivion models.
* can anyone tell me what the difference is between the Silgrad Tower mod and the Reich Park mod?
* I really hope that you'll be using the Shivering Isles models and textures for your mod whenever applicable. It would cut down some the work you'd need to do, and it will look more consistent.
* also, will any of the Shivering Isles creatures and NPCs that were in Morrowind be in your mod? Like the Hunger, Golden Saints and Dark Seducers for instance?
* I'm not sure if there are any soundtracks from Morrowind that weren't featured in Oblivion, but if there are, then maybe you could use them (or recreate them) for this mod?
* some of the screenshots I've seen display these rocky 'picket fences' on your maps (http://moddb.com/images/cache/mods/76/76..._52597.jpg), but they sort of make the map look like the street where Fred Flinstone lives :eek:. Maybe you could lessen their use on those maps .
* will you include new armour and/or weapons (or even spells) from Morrowind in this mod?
* can I still use this mod with the latest v1.2 patch, KotN content and the Shivering Isles, and can I still use texture packs (like Quarl's texture pack) with your mod?
* are you going to include more Dwemer items?
* this is probably too much to ask, but if you can find it in your hearts (and spare time), could you maybe make weapon models based on Soul Calibur (http://upload.wikimedia.org/wikipedia/en...alibur.jpg), and Soul Edge (http://upload.wikimedia.org/wikipedia/en...282%29.jpg)? You'd make this Sould Calibur fan very happy :goodjob:
Anyway, thanks for making this great mod, hope you don't die on us like so many other mods
PS (Thanks for including those delicious Belgian beers, maybe you can even include den Boerentoren as well )
EDIT: http://gallery.silgrad.com/albums/userpi...-08-17.jpg
This model is looking mighty fine, but the torso and limbs may need use of smoothing groups. The face is really detailed and the whole models looks great, but the torso and limbs just look too blocky.
And what are those white rasters underneath the giant mushroom?
http://moddb.com/images/cache/mods/76/76..._52589.jpg, they look weird.
But I have some general questions and suggestions for this mod so here goes:
* your models look really good and professionally made, however, I think that the textures need more work since they look kind of bland and lacking any detail. Otherwise they'll look out of place amongst the Oblivion models.
* can anyone tell me what the difference is between the Silgrad Tower mod and the Reich Park mod?
* I really hope that you'll be using the Shivering Isles models and textures for your mod whenever applicable. It would cut down some the work you'd need to do, and it will look more consistent.
* also, will any of the Shivering Isles creatures and NPCs that were in Morrowind be in your mod? Like the Hunger, Golden Saints and Dark Seducers for instance?
* I'm not sure if there are any soundtracks from Morrowind that weren't featured in Oblivion, but if there are, then maybe you could use them (or recreate them) for this mod?
* some of the screenshots I've seen display these rocky 'picket fences' on your maps (http://moddb.com/images/cache/mods/76/76..._52597.jpg), but they sort of make the map look like the street where Fred Flinstone lives :eek:. Maybe you could lessen their use on those maps .
* will you include new armour and/or weapons (or even spells) from Morrowind in this mod?
* can I still use this mod with the latest v1.2 patch, KotN content and the Shivering Isles, and can I still use texture packs (like Quarl's texture pack) with your mod?
* are you going to include more Dwemer items?
* this is probably too much to ask, but if you can find it in your hearts (and spare time), could you maybe make weapon models based on Soul Calibur (http://upload.wikimedia.org/wikipedia/en...alibur.jpg), and Soul Edge (http://upload.wikimedia.org/wikipedia/en...282%29.jpg)? You'd make this Sould Calibur fan very happy :goodjob:
Anyway, thanks for making this great mod, hope you don't die on us like so many other mods
PS (Thanks for including those delicious Belgian beers, maybe you can even include den Boerentoren as well )
EDIT: http://gallery.silgrad.com/albums/userpi...-08-17.jpg
This model is looking mighty fine, but the torso and limbs may need use of smoothing groups. The face is really detailed and the whole models looks great, but the torso and limbs just look too blocky.
And what are those white rasters underneath the giant mushroom?
http://moddb.com/images/cache/mods/76/76..._52589.jpg, they look weird.