04-01-2007, 07:41 PM
Here's my first try: a Cyrodiilic Brandy bottle. The mesh is mine; the tex (for now) is TES3. In the pix below, the white background is my Max render; the black is the TES3 original in NifSkope.
My impression on the texture is that unless there are OB technical limitations, the new texture could be a lot more detailed. I think the basic color scheme for each bottle should be maintained, but more labeling detail would be cool. If a texturist wants, he could create different ones, for the body, neck, cap, etc, as I'm getting better at UV mapping and can handle it. Even though BethSoft used only one texture, it became obvious quickly that they mapped different areas separately. A general request that I'd like to make is for each potion to make a simple planar tex of the "bottle color" that I can use on the bottom. The TES3 mapping of the bottom really bites and with Havok, bottles get knocked over a lot more.
Later, Steve
EDIT: Face count is 736 according to the Edit Mesh modifier in Max.
My impression on the texture is that unless there are OB technical limitations, the new texture could be a lot more detailed. I think the basic color scheme for each bottle should be maintained, but more labeling detail would be cool. If a texturist wants, he could create different ones, for the body, neck, cap, etc, as I'm getting better at UV mapping and can handle it. Even though BethSoft used only one texture, it became obvious quickly that they mapped different areas separately. A general request that I'd like to make is for each potion to make a simple planar tex of the "bottle color" that I can use on the bottom. The TES3 mapping of the bottom really bites and with Havok, bottles get knocked over a lot more.
Later, Steve
EDIT: Face count is 736 according to the Edit Mesh modifier in Max.