04-01-2007, 11:45 PM
I just made these up...
Sukostash
A mix of Somnalius Fern and Blue Moss conveniently produces an intoxicating drug. While it drains most of the attributes of the ingestor, it does prevent them from losing fatigue. However, this is not particularly helpful since one cannot easily run under the effects of the drug, though certain folks have used speed spells in conjunction with this drug to allow extremely fast travel. This drug is snorted in using a specially made dish with two nose-prongs called a Sukostash Dish.
Scholar's Herb
The combination of Drowsy Mold and Stinkhorns apparently reverse the sleeping effects and prevent the user from resting or sleeping for some time. However their magicka is increased greatly. It is often used by less moral scholars, savants, and mages to boost their energy as they prepare for an examination or research. This drug is wrapped in edible leaves and chewed.
Glukkaweed
This drug is an extract from common marsh grasses with glow molds added. It makes the user high, however too many smokes rots the brains and takes many many days for recovery. Somehow, it seems the luck of the user is greater, though their willpower, intelligence, agility, and personality become totally drained. This is smoked through a Glukka-pipe.
Swamp Amber
Though innocently named, this drug is a very powerful one. What it really does is terribly reduce your health but make you hyperactive. Suddenly you feel more agile, fast, and never tired. However in makes you very weak mentally and irritable. These small amber 'stones' are highly addictive and expensive.
maybe we can make it so that drugs can have an addictive effect on the player...
so perhaps it depends on willpower. A high willpower means less likely hooked and a lower one means it will be addictive. And to make it fair it would take a high willpower (90+) not to be addicted to the drug since these drugs are very powerful. When addicted people will dislike you and you need to seek rehab at places like a Nine Divines Mission or at the Lilmoth Hospital, or seek a tribal shaman who can clean your body of unhealthiness....
if you are addicted maybe the drugs no longer have drains-and-boosts but your attributes will drain everyday without drugs and in order to stay in shape you will be force to have drugs. Of course being healed takes time and isn't easy either. So a hooked player might decide to get into the criminal underworld to be able to have a steady flow of drugs. And maybe some drugs (with higher addictiveness) require more of them or whatever...
Sukostash
A mix of Somnalius Fern and Blue Moss conveniently produces an intoxicating drug. While it drains most of the attributes of the ingestor, it does prevent them from losing fatigue. However, this is not particularly helpful since one cannot easily run under the effects of the drug, though certain folks have used speed spells in conjunction with this drug to allow extremely fast travel. This drug is snorted in using a specially made dish with two nose-prongs called a Sukostash Dish.
Scholar's Herb
The combination of Drowsy Mold and Stinkhorns apparently reverse the sleeping effects and prevent the user from resting or sleeping for some time. However their magicka is increased greatly. It is often used by less moral scholars, savants, and mages to boost their energy as they prepare for an examination or research. This drug is wrapped in edible leaves and chewed.
Glukkaweed
This drug is an extract from common marsh grasses with glow molds added. It makes the user high, however too many smokes rots the brains and takes many many days for recovery. Somehow, it seems the luck of the user is greater, though their willpower, intelligence, agility, and personality become totally drained. This is smoked through a Glukka-pipe.
Swamp Amber
Though innocently named, this drug is a very powerful one. What it really does is terribly reduce your health but make you hyperactive. Suddenly you feel more agile, fast, and never tired. However in makes you very weak mentally and irritable. These small amber 'stones' are highly addictive and expensive.
maybe we can make it so that drugs can have an addictive effect on the player...
so perhaps it depends on willpower. A high willpower means less likely hooked and a lower one means it will be addictive. And to make it fair it would take a high willpower (90+) not to be addicted to the drug since these drugs are very powerful. When addicted people will dislike you and you need to seek rehab at places like a Nine Divines Mission or at the Lilmoth Hospital, or seek a tribal shaman who can clean your body of unhealthiness....
if you are addicted maybe the drugs no longer have drains-and-boosts but your attributes will drain everyday without drugs and in order to stay in shape you will be force to have drugs. Of course being healed takes time and isn't easy either. So a hooked player might decide to get into the criminal underworld to be able to have a steady flow of drugs. And maybe some drugs (with higher addictiveness) require more of them or whatever...