03-14-2008, 06:58 PM
03-14-2008, 08:09 PM
I'll create the exterior building later on (with the windows) so just place the windows inside the interior.
03-14-2008, 08:17 PM
kool
03-15-2008, 11:32 PM
Hi Sandor. Well I found this one much easier after applying all that I understood from SCC0402b. Hopefully you will find nothing wrong but at the very least you will find alot less wrong on the first go.
edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is.
edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is.
03-16-2008, 12:18 AM
Quote:Originally posted by Zurke
edit:As I recall TheImperialDragon was critiqueing this one but not sure if he still is.
Reviewing.
It's up to sandor. It doesn't make a difference to me.
03-16-2008, 12:24 AM
Kool Imperial. By the way I was just going to update the post to say this mod has the same issues with the entrance door as the bath door in SCC0402b. I guess its some mesh thing.
03-16-2008, 02:14 PM
Abbreviations
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition
General info.
Miscellaneous.
[blockquote]
Do not use "Default" music, it produces unexpected results with the StreamMusic script function.
[/blockquote]
Improving your interior.
[blockquote]
Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better.
[/blockquote]
blue[/HR]
Review.
The Ground-floor.
StZKFurnDunClosetUCemptyDUPLICATE000,B into the floor, rename this closet because you created this one as copy of the other one, so two closets with the same name, hence a duplicate entry (S).
On the table, rotate the cups and the cutlery.
StFurnDunCushionSquare09, F (2x)
The First floor.
StZKRwDunChLaUCmc, rename e.g. to StZKSCC0401HouseChest
StFurnDunSoapdish,F, Re, S
STFurnDunmerRichChair03F, Re, S
Dialogue.
Add the "StZKDAndulesTopic" topic to the GREETING.
Did you playtest the interior?
General Remarks.
Assign a name to the cell.
Change the music type to public (General Info).
Use the attached file to continue with your modding (removed a contaminated container).
Almost ready.
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition
General info.
Miscellaneous.
[blockquote]
Do not use "Default" music, it produces unexpected results with the StreamMusic script function.
[/blockquote]
Improving your interior.
[blockquote]
Rotate objects, for example if you have 5 barrels (or cups etc.), in that way the handles will have a different angle. It looks much better.
[/blockquote]
blue[/HR]
Review.
The Ground-floor.
StZKFurnDunClosetUCemptyDUPLICATE000,B into the floor, rename this closet because you created this one as copy of the other one, so two closets with the same name, hence a duplicate entry (S).
On the table, rotate the cups and the cutlery.
StFurnDunCushionSquare09, F (2x)
The First floor.
StZKRwDunChLaUCmc, rename e.g. to StZKSCC0401HouseChest
StFurnDunSoapdish,F, Re, S
STFurnDunmerRichChair03F, Re, S
Dialogue.
Add the "StZKDAndulesTopic" topic to the GREETING.
Did you playtest the interior?
General Remarks.
Assign a name to the cell.
Change the music type to public (General Info).
Use the attached file to continue with your modding (removed a contaminated container).
Almost ready.
03-16-2008, 03:27 PM
Hi Sandor. Yes I did and do play test. I want to catch it before you do .
I had no idea about the music.
That duplicate is a suprise. I remember I had to switch something but didnt realize I duplicated anything.
During play testing the dialoque was as expected not sure what happened there.
I did forget to assign a name to the cell .
I'll get right on it.
In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying?
I had no idea about the music.
That duplicate is a suprise. I remember I had to switch something but didnt realize I duplicated anything.
During play testing the dialoque was as expected not sure what happened there.
I did forget to assign a name to the cell .
I'll get right on it.
In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying?
03-16-2008, 03:32 PM
Quote:Originally posted by ZurkeGreat!
Hi Sandor. Yes I did and do play test. I want to catch it before you do .
Quote:Originally posted by ZurkeYes.
In the pic you attached, what I believe to be a bench, is above the floor but its on the rug. Is moving it completely onto the rug what you are saying?
03-16-2008, 03:47 PM
Sandor, I am looking @ the mod right now.
You mentioned a duplicate but I dont see it. All I see is "StZKFurnDunClosetUCempty". I look @ it with TESsnip also and dont see it. What am I doing wrong? I am using SCC0401v1[1].2.esp.
"StZKDAndulesTopic" is already in the Greeetings per result script. This is wierd.
You mentioned a duplicate but I dont see it. All I see is "StZKFurnDunClosetUCempty". I look @ it with TESsnip also and dont see it. What am I doing wrong? I am using SCC0401v1[1].2.esp.
"StZKDAndulesTopic" is already in the Greeetings per result script. This is wierd.