04-25-2007, 05:06 PM
I think that we should have some kind of side quests, like in DB, when hunting down that argonian. But something simillar to it.
How about someone in the Guild give you a task, like this one:
This person tells you that he/she can't leave the hall to do an earant that he/she has to do, so he/she asks you if you can do it instead. You are told that this person was to go to another NPC's home to give back a thing that he/she had borrowed from the other NPC. As you think it won't be that hard, you'll accept to do it.
Whe you get to the others NPC's home, you get inside, and there you discover the NPC with two other NPC's besideds him/her, this doesn't look good.
The NPC asks you where the quest giver is, and you tell the NPC that the quest give couldn't come and sent you instead. Then the NPC says "well, then we have to take you instead then." Then everything goes black, as another thug had stood hidden behind the door when you enterd(A bit far fetched but...)and had hit you in the head from behind. When you wake up you are in a room that looks like a prison cell, and then the NPC come to you and asks you where the quest giver is, but this you won't answer as you won't betray your friends. Then he/she becomes furious and walks away saying that you won't get any more food untill you tell him/her where the quest giver is, and that he/she will visit you again tomorrow, only leaving one of the thugs left there to guard you.
If you look around in you cell, you will find some lookpics in a corner, how they now could have forgotten them there, and you coulld use them to try and pick the look when the guard has gone to bed, as he doesn't see you as a threat he can sleep some.
When you are out of your cell, you will see a dagger lying on a table besides the guards bed, you take it, and if you want you can kill the guard, or sneak out with out killing him.
Then you will have to sneak out from the place where they are holding you, and on the way you might bump into some more thugs, and if you ain't good enough on sneaking they will try and kill you, and it won't be easy as you only have some pants and a dagger, if you didn't kill the first guard, then you have some better equipment. This as they took all your belongings before they put you into the cell.
Well, when you are on the top floor, or the floor with the door out, as you have been in a basement, you will see a chest marked 'disposal chest' and if you look in it, you will find all of your stuff there, which they was supposed to get rid of, when finished dealing with you. This will be in a journal entry, that you should look in the room for maybe a chest containing your stuff, so you won't think that everything is gone.
When you have gotten back to the guild hall, this will be a little harder as the place where you were taken to is a abandoned house in the middle of nowhere outside the city, you will confront the quest giver, and ask why he/she didn't go by him/her self, then he/she tells you that he/she knew they were waiting in that house, and that he/she is sorry for everything that have happend, and he/she will do what every you want, in some limits that is, here you will be asked if you want to learn some spells, or get a nice new sword or something like that, it will have to be an item or spell, and if you chose the spells you will learn them immidiatly,if some of the items, you will have to wait 24 hours to get them from the quest giver as he/she needs some time to aquire it for you.
After this, you can chose to ask the Guild master if he could write a writ on this kiddnaper of yours, for you, you got the name from the quest giver in the begining to know which house to go to. He/she agrees.
He/she promise that he/she will take care of this one personaly, with some extra assistance, as he/she finds it hard to get rid of 4-5 persons on his/her own.
If you go to the kiddnapers house 24 hours later you will find it blocked by a city guard, saying that it is a crime scene, and you aren't allowed, and if you ask again he tells you that the owner of the house was fond in here after an annonomus tip late last night, and to his chest was a writ pinned with a dagger. And on it it was a direction to a house where they found some wanted criminals, also with writs on them. And as they hade investigated the house, they found a torture pit and some prison cells.
But he tells you that as it was writs on theas persons, the investigation will be dropped soon, as on one really is sorry for the losses of theas lives.
The quest ends here, not when you have talked to the guild master.
How about this?
How about someone in the Guild give you a task, like this one:
This person tells you that he/she can't leave the hall to do an earant that he/she has to do, so he/she asks you if you can do it instead. You are told that this person was to go to another NPC's home to give back a thing that he/she had borrowed from the other NPC. As you think it won't be that hard, you'll accept to do it.
Whe you get to the others NPC's home, you get inside, and there you discover the NPC with two other NPC's besideds him/her, this doesn't look good.
The NPC asks you where the quest giver is, and you tell the NPC that the quest give couldn't come and sent you instead. Then the NPC says "well, then we have to take you instead then." Then everything goes black, as another thug had stood hidden behind the door when you enterd(A bit far fetched but...)and had hit you in the head from behind. When you wake up you are in a room that looks like a prison cell, and then the NPC come to you and asks you where the quest giver is, but this you won't answer as you won't betray your friends. Then he/she becomes furious and walks away saying that you won't get any more food untill you tell him/her where the quest giver is, and that he/she will visit you again tomorrow, only leaving one of the thugs left there to guard you.
If you look around in you cell, you will find some lookpics in a corner, how they now could have forgotten them there, and you coulld use them to try and pick the look when the guard has gone to bed, as he doesn't see you as a threat he can sleep some.
When you are out of your cell, you will see a dagger lying on a table besides the guards bed, you take it, and if you want you can kill the guard, or sneak out with out killing him.
Then you will have to sneak out from the place where they are holding you, and on the way you might bump into some more thugs, and if you ain't good enough on sneaking they will try and kill you, and it won't be easy as you only have some pants and a dagger, if you didn't kill the first guard, then you have some better equipment. This as they took all your belongings before they put you into the cell.
Well, when you are on the top floor, or the floor with the door out, as you have been in a basement, you will see a chest marked 'disposal chest' and if you look in it, you will find all of your stuff there, which they was supposed to get rid of, when finished dealing with you. This will be in a journal entry, that you should look in the room for maybe a chest containing your stuff, so you won't think that everything is gone.
When you have gotten back to the guild hall, this will be a little harder as the place where you were taken to is a abandoned house in the middle of nowhere outside the city, you will confront the quest giver, and ask why he/she didn't go by him/her self, then he/she tells you that he/she knew they were waiting in that house, and that he/she is sorry for everything that have happend, and he/she will do what every you want, in some limits that is, here you will be asked if you want to learn some spells, or get a nice new sword or something like that, it will have to be an item or spell, and if you chose the spells you will learn them immidiatly,if some of the items, you will have to wait 24 hours to get them from the quest giver as he/she needs some time to aquire it for you.
After this, you can chose to ask the Guild master if he could write a writ on this kiddnaper of yours, for you, you got the name from the quest giver in the begining to know which house to go to. He/she agrees.
He/she promise that he/she will take care of this one personaly, with some extra assistance, as he/she finds it hard to get rid of 4-5 persons on his/her own.
If you go to the kiddnapers house 24 hours later you will find it blocked by a city guard, saying that it is a crime scene, and you aren't allowed, and if you ask again he tells you that the owner of the house was fond in here after an annonomus tip late last night, and to his chest was a writ pinned with a dagger. And on it it was a direction to a house where they found some wanted criminals, also with writs on them. And as they hade investigated the house, they found a torture pit and some prison cells.
But he tells you that as it was writs on theas persons, the investigation will be dropped soon, as on one really is sorry for the losses of theas lives.
The quest ends here, not when you have talked to the guild master.
How about this?