Thanks.
From now on, please use the latest ESM from the
Source board.
Work from the attached ESP because I cleaned up the mod contaminations (vanilla OB changes).
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PHYSICAL
- Use more types of lights, like candles
- The interior is way to bright, I pointed out places where the lights can be either replaced by something less bright or removed entirely in the screenshots
- There are many repetitive instances of
StFurnDunmerRichBench02F, I suggest replacing the one in the screenshot (near the alchemy table) with a stool like
StFurnDunPoorStool02F, and the nearby bench beside the stairs can probably be deleted and be replaced with a carpet
- Make sure the objects on surfaces like the tables and shelf set aren't floating, press the "F" key on those objects
- Furniture is tricky because pressing the fall key "F" once doesn't always bring it to the floor; you may have to press it more than once for objects like
StFDdunpoorchair01L
- Make sure the NPC doesn't walk through the chair railing of
StFDdunpoorchair01L. If he does, then switch it back to the default
StFurnDunPoorChair02F
- Put more stuff on the shelf near the desk
- Bleed (merge slightly) the top cushion in the pile into the bottom one slightly, it looks like it's floating a bit from some angles
- Add a few more objects to the display cases
- Don't worry about connecting to the exterior; I should have mentioned, I'll be doing that bit
- Lock the door and set the key
I fixed these for you:
- I repositioned the chest in the basement because it was bleeding into the wall
- I repositioned the urns in the basement because one was bleeding into the nearby cage
- I repositioned the bookshelf on the first floor because it was bleeding into the wall
- I repositioned the display case in the basement because it was bleeding into the wall
- I repositioned the crates with the chest on top further towards the wall since there's room and it blocked a pathgrid point
PATHGRID
- Near the stove, either move the stool or draw a path with more room, see the screenshot
- Connect the pathgrid point nearest to the crates to the one in front of the door
- The pathgrid point connecting the bedroom and the cage room could be moved more towards the middle of the entrance
- You don't need so many points in the desk and cage rooms.
NPC
- Give the NPC a -1 (unlimited) item count for a food item; he needs to eat something
- Add
StSrGenericDialsforST to the list of factions for this NPC; this will give him the right voice and dialogue
AI
- I think StFdEbb16RalasHlaaluMixPotions has the wrong location marker set, You probably meant
StFdEbb16RalasPotionsMark
- Have you tested the AI in-game? What happens if the book the NPC is supposed to read is stolen?
DIALOGUE
- You'll want to set up a new "Quest" on the quest tab and set the dialogue up under there. There should be at least one unique greeting, one topic about Ebbedin, and one custom miscellaneous topic.
"I'm Ralas Hlaalu, collector of artifacts of Dwemeri origin. Nice to meet you."
I like that suspicious scroll in the basement.