07-17-2007, 03:52 AM
Yes we have the Test of Disorder, it consists of levers, these levers are set upon a maze of steam pipes, moving the correct levers into position will open the "ball doors" so that the player can get into the main hall
We keep this as the first test
Secondly, we need a Test of Patterns
If we remember MW this test was used to recover the Dwemer book (I think the "Egg of Time") for Yagrum to translate (Mages Quest)
It consisted of 4 steam turbines, selecting the correct crank on the turbine opened the secret "wall" door leading to a lower level
This test could be similar we could have 4 or 6 items that when sequenced properly will open the door to the next area
I think I would like to see something different, maybe we can have 6 pedestals and six stones of different size, placing the stones in proper order on the pedistals would open the door, but the order wouldn't be based on size, possibly we can write this into the book, partially a sequence of mathematics.... I will think on a good math puzzle for this
Then the Test of Evasion
for this we should have a maze of corridors, choosing the correct corridors will keep the player from encountering an enemy, or trap, for this we can add a map... skewed with vague information but enough to help the player somewhat
and lastly the Test of confrontation
Thi wil require a very powerful but defeatable golem or large construct for the player to deal with, even if we don't use that we can use several regualar constructs
All these are similar to what is found in Sotha's Clockwork city
and of course their should be some sort of punishemnt for failure
posions are nice, maybe for the test of evasion rather than have enemys to fight once the door is open to that cell it releases posion gas and the player has only so much time to get through the maze before he/she dies from the gas
those are my thoughts
enjoy
Bob
We keep this as the first test
Secondly, we need a Test of Patterns
If we remember MW this test was used to recover the Dwemer book (I think the "Egg of Time") for Yagrum to translate (Mages Quest)
It consisted of 4 steam turbines, selecting the correct crank on the turbine opened the secret "wall" door leading to a lower level
This test could be similar we could have 4 or 6 items that when sequenced properly will open the door to the next area
I think I would like to see something different, maybe we can have 6 pedestals and six stones of different size, placing the stones in proper order on the pedistals would open the door, but the order wouldn't be based on size, possibly we can write this into the book, partially a sequence of mathematics.... I will think on a good math puzzle for this
Then the Test of Evasion
for this we should have a maze of corridors, choosing the correct corridors will keep the player from encountering an enemy, or trap, for this we can add a map... skewed with vague information but enough to help the player somewhat
and lastly the Test of confrontation
Thi wil require a very powerful but defeatable golem or large construct for the player to deal with, even if we don't use that we can use several regualar constructs
All these are similar to what is found in Sotha's Clockwork city
and of course their should be some sort of punishemnt for failure
posions are nice, maybe for the test of evasion rather than have enemys to fight once the door is open to that cell it releases posion gas and the player has only so much time to get through the maze before he/she dies from the gas
those are my thoughts
enjoy
Bob