Quote:Originally posted by Ben Vagara
Reich Parthkeep is mentioned as the village near where a Nord, "Mats", is rescued from a beating by his master. It appears that Mats is a runaway slave. Later in the same book series, Edward is discussing a village name with Beech and Akatosh. The discussion infers that Reich is similar to Keep, Glen, and Hold. None of these names are Dunmeri (ie. Hearth/Home is Dunmeri, but not Hold, Glen, Keep, and likely, Reich.) Actually they sound more like High Rock or Daggerfall provincial names.
Anyway, the Nord named Mats was a slave. However, I suspect that an assumption that the only slaves that exist are in Morrowind, might be a stretch. Besides, if he had not fled far from his master's home, then he would more likely be from southern Morrowind, where the Dres openly support slavery or the east as the Telvanni support slavery. Also, his Master may not have been a Dunmer since the text refers to him as a man and not a dark elf. Earlier in Edward, specific mention is made of a dark elf (among others).
Anyway... enough lore ramblings... Personally I would prefer the earlier name, Soluthis, as it sounds more Dunmeri. But whatever we name the town north of Silgrad Tower is fine with me.
As for the Velothi Mountains region, I think I will use the earlier names of Veranis Hall and Omayni. I will likely make both of them Redoran-style (especially with the new tile sets being developed!)
Btw, Kragenmoor is a Redoran city of nearly 90 buildings (as two of us built it for TR).
I can hardly wait for November 24th...
Ben
I feel lore is important, so I don't get the sense that you're rambling. I don't think it always has to be followed to the letter, but more often than not I like to lean on it. Naming NPCs "Mike" or "Jerry" or other modern names often bug me, for example, but using a normal fantasy name on a Dunmer can be ok imho even if they don't traditionally name themselves like that. And I'm acutely aware that I've broken every rule I believe in before coming to those realizations. One of my first NPCs lived in a tomb and had dwemer boots with a +40 Spd constant effect, and scurried around, feet clomping, like a coffeine addict :] Luckily, that was remedied in the review process.
Ok, perhaps we can use both Reich Parkeep and Soluthis then? As much as I value lore, I must admit that the name we use has stuck in my head, and as so often happens with these things, I've grown rather fond of it.
But making the dark elves refer to the town as Soluthis would be totally fine with me. I think there are many historical examples where conquerors renames towns, for instance many of the former German cities now within Poland's borders.
"Veranis Hall" sounds much better in my ears than "Verarchen Hall" though either one would have been fine, but I'm slightly happier that you also liked Veranis better. Any preliminary ideas on who or what Veranis is/was? Perhaps a historical figure of importance to the town?
Thankyou for the vote of confidence, I hope my future set turns out to be useable =) However I'd be much obligued for some concept art of a design, as I can't come up with an idea on how to model a tileable Redoran structure that would look good. I guess you could see it as a way to get Kragenmoore to look like you always pictured it, if that helps, hehe. The current collection of six original Redoran houses would be enough right now to get a decent level of variety in Reich Parkeep / Ebbedin, but if we aspire to create a huge Redoran town like Kragenmoore - which would be great to see - then those six houses won't cut it, we'd really need a tile set.
Quote:Originally posted by KuKulzA
you said Velothi Mts. region?
hmmm.... looks like there is some overlapping of sorts.... but I guess you guys had Redoran and Hlaalu going all along... hmm... whats left for me to use my own creativity on.... Telvanni, Indoril, Dres.... and others... like Dagoth, Velothi.... hmmm......
I haven't talked to Razorwing about what parts of your guys mod will overlap with mine.... and so I don't know what part I will probably have to work on alone or with my own mod team if people here are solely devoted to western Morrowind.... if not and they don't mind doing some of the east.... that would be interesting... convergence.... hehe
The way I think we'll initially set up the administration of the
Silgrad Tower: Oblivion mod is by setting up so-called Region Stewards, who are modders in overall charge of a particular region. They'll function as independent main file admins, meaning submitted interiors and the like are sent to the appropriate steward. The advantage of that is that we can start modding from X number of spots and get a nice speedboost which wouldn't be possible if there was one single main file admin, which is how we usually run things. Deus was it for a long time, then me for a month, and now it's Quentin Fortune.
- Quentin Fortune and/or Valderon will handle the Silgrad Region, I think.
- I'll most likely handle Reich Parkeep and surrounding areas, if there aren't any objections.
- Rodan takes charge of the area north of us, if he wants to
- And Ben Vagara the Velothi Mountains and Redoran areas south of us
- Others will hopefully be interested in being Region Stewards for the other areas as time goes on
So, if you want to mod for or collaborate on the Velothi Mountains areas in
Silgrad Tower: Oblivion you'll need to speak with Ben about that and then you two can set that up as you like