09-07-2005, 11:48 PM
Hello, this is my first post.
Firstly I'd like to start off with a little of what this is about and my situation.
I need a new computer, and when I have it I will purchase Oblivion for PC. I am a creative/designer type of person, and love to carve, draw, mod... basically most things that I can customize and change to my liking... I also love TES games and many others
I've modded RTS games like Starcraft, Warcraft3 and The Battle for MiddleEarth.... and was going to mod Halo2 and Rome Total War... but never got to it.... I began to fall in love with TES3 Morrowind... and I am anticipating TES4 Oblivion
(i do not yet have a mod website)
There are 3 major mods that I am planning:
Argonia (The Black Marsh)
- will have to do with Imperials, Argonians, Dunmer, and maybe Akaviri; Argonia is being invaded... kinda
Dreugh Civilization
- Dreugh race, dreugh stroyline, etc.
Morrowind Mainland
- post-Tribunal, Oblivion, Velothi Mts., expanded 6th house ruins and Dwemer ruins
that's where Silgrad Tower comes in... I am going to need to make the lower section of Morrowind, and also include certain parts outside of the main location.
conceptual mod map
here is the preliminary map. This is what I am using a a sort of guide of where my MW mod will be. As you can see, it is mostly the area south of the Thir River. so mostly lands controlled by Hlaalu and House Dres, with a little overlapping into Indoril.
These are the Minor regions:
Telvanni Islands (partial, w/ Port Telvannis)
Septim's Gate Pass region (w/ Verachen Hall, Omayni, Bodrum)
Shadowgate Pass region (w/ Kragenmoor)
These are the individual cities:
Silgrad Tower (Redoran)
Black Light (Redoran)
Old Ebonheart (Imperial)
Mournhold (Indoril)
Narsis (Hlaalu)
Necrom (Indoril)
Firewatch (Telvanni)
Tear (Dres)
Tel Fyr (Telvanni)
as you can see, this is quite an ambitious mod. The basic storyline is as follows:
1- post- Tribunal, the Great Houses aren't as united as they used to be by a common religion, a House War ensues, Hlaalu, now extremely powerful, allies with the Imperials... the Redoran, Indoril, and the Dres, now on the decline and also firmly anti-imperial ally to fight them... the Telvanni try to stay out of it.
2- A surprising number of Velothi-cities (some inhabited), Dwemer ruins, and House Dagoth refuges are found in the Velothi Mts. Along with Daedric Shrines. The Telvanni welcome the last of House Dagoth and they form an alliance, trying stay isolated from the war, but eventually being pulled in... anti-imperial... but also anti-indoril/dres/redoran
3- Nerevarine is busy fighting Daedra on the mainland, so you must save people from whatever is happening in the south. The houses must be united to fight back Oblivion... or they will be destroyed.
4- Relics of the Tribunal can be found.... Vivec is still alive, Almelexia had a war-mask and Hopesfire, and Sotha Sil had armor and mask... they can be used to help fight the Daedra.
5- a daedraric king/lord (powerful daedra) is the general of the Daedra in Morrowind, kill him and the Daedra mostly scatter in fear....
A new race will be added: Dwemer... you will have the choice of being a Dwemer... with an interesting side quest with Yagrum and Divayth Fyr... apparently Yagrum wasn't the only one who traveled to the outer realms for extended times...
All of Morrowind's armor and weapons will be back... and some new ones will be in.
----------------------------------------------------------------------------------------------
so seeing as how Silgrad Tower and Blacklight are part of my mod.... perhaps I could partially merge with you guys and when I have a team assembled OR if the Silgrad team wants to be part of my mod too... then we could all work on it.
I dunno, those are my thoughts... I come to these forums in search of guidance and help... I've never modded TES3 and of course not TES4 (I have goty on xbox, how could i mod).... but I have great ambitions... hopefully you will all see an eager and promising modder starting something new and attempting to create mods that everyone can appreciate.....
Firstly I'd like to start off with a little of what this is about and my situation.
I need a new computer, and when I have it I will purchase Oblivion for PC. I am a creative/designer type of person, and love to carve, draw, mod... basically most things that I can customize and change to my liking... I also love TES games and many others
I've modded RTS games like Starcraft, Warcraft3 and The Battle for MiddleEarth.... and was going to mod Halo2 and Rome Total War... but never got to it.... I began to fall in love with TES3 Morrowind... and I am anticipating TES4 Oblivion
(i do not yet have a mod website)
There are 3 major mods that I am planning:
Argonia (The Black Marsh)
- will have to do with Imperials, Argonians, Dunmer, and maybe Akaviri; Argonia is being invaded... kinda
Dreugh Civilization
- Dreugh race, dreugh stroyline, etc.
Morrowind Mainland
- post-Tribunal, Oblivion, Velothi Mts., expanded 6th house ruins and Dwemer ruins
that's where Silgrad Tower comes in... I am going to need to make the lower section of Morrowind, and also include certain parts outside of the main location.
conceptual mod map
here is the preliminary map. This is what I am using a a sort of guide of where my MW mod will be. As you can see, it is mostly the area south of the Thir River. so mostly lands controlled by Hlaalu and House Dres, with a little overlapping into Indoril.
These are the Minor regions:
Telvanni Islands (partial, w/ Port Telvannis)
Septim's Gate Pass region (w/ Verachen Hall, Omayni, Bodrum)
Shadowgate Pass region (w/ Kragenmoor)
These are the individual cities:
Silgrad Tower (Redoran)
Black Light (Redoran)
Old Ebonheart (Imperial)
Mournhold (Indoril)
Narsis (Hlaalu)
Necrom (Indoril)
Firewatch (Telvanni)
Tear (Dres)
Tel Fyr (Telvanni)
as you can see, this is quite an ambitious mod. The basic storyline is as follows:
1- post- Tribunal, the Great Houses aren't as united as they used to be by a common religion, a House War ensues, Hlaalu, now extremely powerful, allies with the Imperials... the Redoran, Indoril, and the Dres, now on the decline and also firmly anti-imperial ally to fight them... the Telvanni try to stay out of it.
2- A surprising number of Velothi-cities (some inhabited), Dwemer ruins, and House Dagoth refuges are found in the Velothi Mts. Along with Daedric Shrines. The Telvanni welcome the last of House Dagoth and they form an alliance, trying stay isolated from the war, but eventually being pulled in... anti-imperial... but also anti-indoril/dres/redoran
3- Nerevarine is busy fighting Daedra on the mainland, so you must save people from whatever is happening in the south. The houses must be united to fight back Oblivion... or they will be destroyed.
4- Relics of the Tribunal can be found.... Vivec is still alive, Almelexia had a war-mask and Hopesfire, and Sotha Sil had armor and mask... they can be used to help fight the Daedra.
5- a daedraric king/lord (powerful daedra) is the general of the Daedra in Morrowind, kill him and the Daedra mostly scatter in fear....
A new race will be added: Dwemer... you will have the choice of being a Dwemer... with an interesting side quest with Yagrum and Divayth Fyr... apparently Yagrum wasn't the only one who traveled to the outer realms for extended times...
All of Morrowind's armor and weapons will be back... and some new ones will be in.
----------------------------------------------------------------------------------------------
so seeing as how Silgrad Tower and Blacklight are part of my mod.... perhaps I could partially merge with you guys and when I have a team assembled OR if the Silgrad team wants to be part of my mod too... then we could all work on it.
I dunno, those are my thoughts... I come to these forums in search of guidance and help... I've never modded TES3 and of course not TES4 (I have goty on xbox, how could i mod).... but I have great ambitions... hopefully you will all see an eager and promising modder starting something new and attempting to create mods that everyone can appreciate.....