Silgrad Tower from the Ashes

Full Version: How do you make an esp need and esp as master?
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I have the Knights of the Nine esp and want to add additional content but as a new plugin. What I want and I have seen it done is have the new esp i create to need both the Oblivion.esm and the Knights.esp as its parent masters.

How do I go about doing this?
In the cs, when you start up, choose Oblivion.esm and the KOTN.esp, but don't make KOTN an active file.
I tried that and it does not make Knights.esp a master of my new plugin. Sorry but does not work.
What about TESIV Plugin Utility? Maybe it will help. I'll send it to you if you want.
Yeah, it's impossible. The only way to edit something with a plugin file is with a master file. I wouldn't convert KotN to master, because that would screw up the game. If you try to compile content from KotN into your mod (when you get the * next to ID's) it will make duplication issues. The only thing I can say is use KotN itself.