06-13-2007, 01:40 AM
Sorry if this is close to the release of DA's home which is also in the isles, but I've officially run out of ideas, and I've decided to let anyone be a beta tester for it. Tell me if you find any bugs, give me ideas with which to clutter some empty rooms or add new ones, and other stuff.
Sheogorath's Chambers v0.5:
Filefront Link
NOTE: You need BOTH Shivering Isles and Knights of the Nine
To see anything of the mod, you need to complete the last quest in the Shivering Isles MQ. You can't have completed it already, but you need to complete it with the mod loaded. If you've already done it, you can type, coc "111SheggsChambers01". If you do the quest with the mod in, you should notice a key appear with the rewards on your throne.
To get into the chambers from the Isles, the only way is to go down into the fountainhead, and you should notice there is now a door down the first ramp to your left. I eventually want to implement travel in a spell that can be picked up in the chambers to save you a trip, but I haven't gotten that far yet.
Currently there is only a palace for Mania, but I'm going to eventually finish up the Mania palace and then build a duplicate Dementia version which will be acessable depending on which side you chose. I just started with Mania because it looks cooler.
The main story of it that I'm planning to stick into a book eventually is that Sheogorath, after knowing that he wouldn't make it through the Greymarch, left you a palace he has on a land to the far north of the main isles, which is one of his two retreats. If you picked to be the count of Mania, he will leave you only the Mania palace because he knows you won't be happy with anything related to Dementia and vice-versa. You can feel free to relax in the extravagant palace, stroll through it's gardens and see the sights. But, he decided to make the inheritance a bit more fun by adding a special surprise. There is a hidden key somewhere in the palace that will unlock the door to a hidden area, which is the hall with the two locked doors in the middle of the main room by the plants. Find it, and who knows what you may find.
I think I'll omit the key's location here, as finding it is part of the testing and I want to see how easy or hard it is.
Sheogorath's Chambers v0.5:
Filefront Link
NOTE: You need BOTH Shivering Isles and Knights of the Nine
To see anything of the mod, you need to complete the last quest in the Shivering Isles MQ. You can't have completed it already, but you need to complete it with the mod loaded. If you've already done it, you can type, coc "111SheggsChambers01". If you do the quest with the mod in, you should notice a key appear with the rewards on your throne.
To get into the chambers from the Isles, the only way is to go down into the fountainhead, and you should notice there is now a door down the first ramp to your left. I eventually want to implement travel in a spell that can be picked up in the chambers to save you a trip, but I haven't gotten that far yet.
Currently there is only a palace for Mania, but I'm going to eventually finish up the Mania palace and then build a duplicate Dementia version which will be acessable depending on which side you chose. I just started with Mania because it looks cooler.
The main story of it that I'm planning to stick into a book eventually is that Sheogorath, after knowing that he wouldn't make it through the Greymarch, left you a palace he has on a land to the far north of the main isles, which is one of his two retreats. If you picked to be the count of Mania, he will leave you only the Mania palace because he knows you won't be happy with anything related to Dementia and vice-versa. You can feel free to relax in the extravagant palace, stroll through it's gardens and see the sights. But, he decided to make the inheritance a bit more fun by adding a special surprise. There is a hidden key somewhere in the palace that will unlock the door to a hidden area, which is the hall with the two locked doors in the middle of the main room by the plants. Find it, and who knows what you may find.
I think I'll omit the key's location here, as finding it is part of the testing and I want to see how easy or hard it is.