Howdy
It all looks good,
I did find a couple of Duplicate Brothers (they are twins) took care of that
but all in all, super !
I have some questions regarding attire, We do have the Julianos Robe somewhere,
Should we change all their robes to the Juliano's?
Or
Only for the higher ranking members of the Order ?
Enjoy
Bob
That's good news.
I'd say we keep the Julianos robe for the higher ranks. Most of the NPCs are "simple" monks and monkesses so there humble robe is quite sufficient.
As soon as I find a simple way I'll upload the last changes / interiors.
Greetings,
Quentin
I decided to give the Robe to those Brothers Level 26 and up
Tutor
Lector
Fernan
Hyrgris
Guldis
Currently they will remain as is, the file which contained the Juliano's Armor and Robes is gone, I lost it with my other files, the Link which ADCK had given was expired long ago
, I hope agram has a copy of it, I have PM'ed him and await response.
Enjoy
Dr. Brother Bob
... and so I finally made it. Attached are the two new interiors for the LJ underground and
here is a - hopefully helpful - guide to merge it with the main .esp
Anything you need is listed there (knock on wood) and if there is something unclear or wrong or whatever, just ask.
Greetings,
Quentin
P.S.: the filename says "Clean", but as mentioned in the guide I'm not 100% sure, if it's correctly and completely since part of the work has been made by Ben Vagara, who made some items and Reena added additional stuff ... and so I was a bit lost what to remove and what not. Hope you don't mind to do some extra sweeping, if necessary.
Q,
Thanks Quentin
I will give it a good walkthrough and "Holler at ya" <(thats Texan for call ya) if I come across anything, it looks quite interesting
Is this part of the Original quest Idea Reena had for this area?
Enjoy
Bob
EDIT:
I am missing the meshes sltw_rg_willowflower_01, 02, & 03
the Nifs are Flora_rg_willowflower_01, 02 & 03
also the fabric on the alter inside the pathway is "white"
sltw_rg_cath_altar is the ID..the nif is Furn_cath_altar_01
all else works like a charm
Enjoy
Bob
"Holler if ya here me" ... who used to say that? :confused:
I'm not quite sure, if I got your question right, but yes, the underground area is part of Reena's idea, since it's the only way via the Pathway to the Chapel and from there to the Magic Well.
Greetings,
Quentin
P.S.: got your PM, here are the missing files
Q.
Not quite sure who said that....I don't remember it being a catch phrase or anything like that hmmmmmm
OK Lumen.... I added the files you sent...thank you
but now its giving me the error that Im missing the sltw_rg_stoneflower
Flora_rg_stoneflower
I'm gonna give it a walk regardless, it looks really nice, I also am concerned about the FPS drop inside the Magic Well, we might have to remove some of the VFX references
Walking it now
Walked
Here be what I found
we need to add some creatures to the pathways, sewer rats, & baby slaughterfish would work well
some floating debris ...whatever might have been in their when it was first made... chairs, tables books bottle etc etc
Thiers some velothi braziers burning away underwater those will need to be changed out
see screeny
Also theirs a junction within the pathway interior that doesn't line up
(this is not a junctiun but just a piece out of place I will fix this)
see screeny
Enjoy
Bob
... and here we go
Greetings,
Quentin
were we goin :party:
:bananarock: :banana:
got it !
Thanks
Enjoy
Diet Dr. Dancing Bob
EDIT
I added some rocks to the pathway caves, I also thought some moss might look nice in their as well, so I put some of that in
I asl added the Deadly Julianii Sewer Rat, 5 of them
Adjusted cave_tile (s) position and removed extra piece
***********************************************************
Edit
Quentin
I have another idea for the pathway
It appears that some of this area was once used to entomb (assuming) dead (maybe even some still alive :eek
priests (monks) this being the case, similar to ancient roman, greek and other practiced burial, I will build some walls, these walls will be built using blocks, the blocks will be made as misc items so they can be picked up and moved, some of them will be no pickup scripted, the player might think they can not go further but if examined the blocks can be moved to open another pathway, I will edit the esp you sent me and you can tell me what you be thinking
Enjoy
Bob
Here it is
I added a retextured imp_stoneblock
I made an _a and a _b
the _a is the movable block
the_b is the no pickup block
I build 2 walls in the pathway section, by moving the blocks you can get through to the other side of the hall simple enough
If you like it I will make it much better with traps and all
let me know
Enjoy
Bob