06-16-2007, 09:16 PM
Howdy
I would really like to try something new for stores, in Kragenmoor for starters but if it works then maybe for all stores
Instead of picking up an item and being called a thief
how about items can be picked up, but if you try to leave without paying for them their is a chance that the guard or store owner will notice.
It would go like this
Walk into a store and pick the items you want to buy or steal
Talk to the store owner and pay of them and all is fine
Payment would take longer because each item would have to be payed or indiviually.
OR
When picking the item up a message box will ask if you wish to steal it or buy it...whichever is easiest to impliment
If you steal anything:
When you head toward the door and activate it, thier will be a chance that the guard will halt you and ask you to surrender the un-paid items and also to pay a fine, go to jail or resist
If this is at all possible then we should give it a try, it would make the shopping experience much more believable
Also along the lines of the guards, we should have a new class called "Store Security"
They should have a keener sense in order to have a better chance of catching the thief, but un-like the guards, their should also be a chance they can be bribed to look the other way.
Any suggestions, ideas, ways to make this better please let me know
Enjoy
Bob
I would really like to try something new for stores, in Kragenmoor for starters but if it works then maybe for all stores
Instead of picking up an item and being called a thief
how about items can be picked up, but if you try to leave without paying for them their is a chance that the guard or store owner will notice.
It would go like this
Walk into a store and pick the items you want to buy or steal
Talk to the store owner and pay of them and all is fine
Payment would take longer because each item would have to be payed or indiviually.
OR
When picking the item up a message box will ask if you wish to steal it or buy it...whichever is easiest to impliment
If you steal anything:
When you head toward the door and activate it, thier will be a chance that the guard will halt you and ask you to surrender the un-paid items and also to pay a fine, go to jail or resist
If this is at all possible then we should give it a try, it would make the shopping experience much more believable
Also along the lines of the guards, we should have a new class called "Store Security"
They should have a keener sense in order to have a better chance of catching the thief, but un-like the guards, their should also be a chance they can be bribed to look the other way.
Any suggestions, ideas, ways to make this better please let me know
Enjoy
Bob