07-01-2007, 10:30 PM
Howdy
So here we are, we have discussed the Road to Silgrad enough in other posts that I feel its time we layed out the course of action in order to get it to the point were it can become a great quest
Here are some of the things we need to do and if I leave anything out please identify it
Also we need some discussion on what the quests should be and what I suggest is just that suggestion, it is always open for change (until final of course)
Basic:
An Imperial Charter Town located at -5,-7 has recently seen trouble with pirates along the Bitter Coast. The pirates are stealing much needed supplies and looting the citizens pockets. The Imperial Legion is much to busy to deal with this nuisance and calls forth our Hero to assist. Upon arrive in Vvardenfell our hero is met my a messenger bring a letter from General Darius at the Legion Garrison in Gnisis asking for your assistance.
Discussion:
Transportation to and from Western Morrowind
We should have several ways to get to Western Morrowind
It has been suggested that we include Mages Travel services and ship transportation
Considering Silgrad is primarily the Redoran District of Morrowind it would make sense to have mages travel from Ald ruhn it would probably be a good idea to have it from Vivec as well
Ship Tansportation can come from Ebonheart and from Khuul in addition to our new town, Ships from Ebonheart will travel to and from Steadhelm
with the addition of the Velothi Mountains Mod we will also include Bal Falls at a later point
Ship transportation from Khuul needs to be decided
Mages travel should include Silgrad and Soluthis
**********************************************************
The current road to silgrad includes a devistating attack on the town of Gnaar Mok, which leaves the player no other recourse but to board the Maria Daria and head for the mainland.
This will not take place: What will occur
(Discussion)
The intention is that the player can go to Darius at anytime to begin this quest, Darius will only agree to give the quest once the player has reached rank (??)
Once the quest begins the player will be asked to visit this charter town and speak with the locals about the pirate raids, the player will be told that every few days the pirates come by and demand money and take what supplies they have, at first the towns people fought back, but after their leader had been killed, they knew the pirates meant business and just did what they asked.
The player will be prompted to stay or return that evening when the pirates appear
The pirate ship will not be seen however when the player arrives in the town that evening their will be a small boat at the dock, the player will see 3 pirates harassing one of the citizens. When you appraoch the pirates they will not attack, but they will when entered into dialogue and harsly advise the player to stay out of their business
(Discussion) What kind of dialogue do we want to take place here?
Do we want the player to kill the pirates here or not allow this until later
What if the player kills the pirates anyway
After the pirates leave or if we kill them, speak with one of the towns people, they will tell you that you have caused them more grief, the pirates will be back (or other pirates) and bring them more trouble. At this point the player will offer to help them or just say "deal with it yourself".
If the player agrees to help, he/she will be told that they should speak with General Darius in Gnisis about where he/she might find their hideout
Player goes to Gnisis and speaks with Darius about where to begin looking for these pirates
Darius will give the player some information (what info) and direct him/her to the Legio Argonis ..see link
Legio Argonis
The player will be introduced to the leader Ha'Zhorra, the legio quests will then begin, 1 or 2 of them to gain the trust of the argonians
Once the trust is gained the player will be told about the pirate hideout
(the legio plans listed in the link are not accurate to this quest and will need modification)
Their should be several steps in order to infilrate the pirate hideout and to oust their leadership, this will of course be the end of the quest.
The reward (up for discussion) will be the Maria Daria along with crew
My thought here is to take the ship and remodle the interior very nicely
but not too much. Provide 2 or 3 pirates who after defeat of the leaders will agree to serve the player providing services and such
***********************************************************
What do we do:
1) Build the Town
2) Remove the current road to silgrad
3) Add the NPC's and dialogue
4) Script the pirate raid
5) Remodel the Maria Daria interior
6) Script (as needed) the pirate servants to provide services.
Did I leave anything out
Do we need to discuss other things
pleas let me know
Enjoy
Bob
So here we are, we have discussed the Road to Silgrad enough in other posts that I feel its time we layed out the course of action in order to get it to the point were it can become a great quest
Here are some of the things we need to do and if I leave anything out please identify it
Also we need some discussion on what the quests should be and what I suggest is just that suggestion, it is always open for change (until final of course)
The Road to Silgrad
Basic:
An Imperial Charter Town located at -5,-7 has recently seen trouble with pirates along the Bitter Coast. The pirates are stealing much needed supplies and looting the citizens pockets. The Imperial Legion is much to busy to deal with this nuisance and calls forth our Hero to assist. Upon arrive in Vvardenfell our hero is met my a messenger bring a letter from General Darius at the Legion Garrison in Gnisis asking for your assistance.
Discussion:
Transportation to and from Western Morrowind
We should have several ways to get to Western Morrowind
It has been suggested that we include Mages Travel services and ship transportation
Considering Silgrad is primarily the Redoran District of Morrowind it would make sense to have mages travel from Ald ruhn it would probably be a good idea to have it from Vivec as well
Ship Tansportation can come from Ebonheart and from Khuul in addition to our new town, Ships from Ebonheart will travel to and from Steadhelm
with the addition of the Velothi Mountains Mod we will also include Bal Falls at a later point
Ship transportation from Khuul needs to be decided
Mages travel should include Silgrad and Soluthis
**********************************************************
The current road to silgrad includes a devistating attack on the town of Gnaar Mok, which leaves the player no other recourse but to board the Maria Daria and head for the mainland.
This will not take place: What will occur
(Discussion)
The intention is that the player can go to Darius at anytime to begin this quest, Darius will only agree to give the quest once the player has reached rank (??)
Once the quest begins the player will be asked to visit this charter town and speak with the locals about the pirate raids, the player will be told that every few days the pirates come by and demand money and take what supplies they have, at first the towns people fought back, but after their leader had been killed, they knew the pirates meant business and just did what they asked.
The player will be prompted to stay or return that evening when the pirates appear
The pirate ship will not be seen however when the player arrives in the town that evening their will be a small boat at the dock, the player will see 3 pirates harassing one of the citizens. When you appraoch the pirates they will not attack, but they will when entered into dialogue and harsly advise the player to stay out of their business
(Discussion) What kind of dialogue do we want to take place here?
Do we want the player to kill the pirates here or not allow this until later
What if the player kills the pirates anyway
After the pirates leave or if we kill them, speak with one of the towns people, they will tell you that you have caused them more grief, the pirates will be back (or other pirates) and bring them more trouble. At this point the player will offer to help them or just say "deal with it yourself".
If the player agrees to help, he/she will be told that they should speak with General Darius in Gnisis about where he/she might find their hideout
Player goes to Gnisis and speaks with Darius about where to begin looking for these pirates
Darius will give the player some information (what info) and direct him/her to the Legio Argonis ..see link
Legio Argonis
The player will be introduced to the leader Ha'Zhorra, the legio quests will then begin, 1 or 2 of them to gain the trust of the argonians
Once the trust is gained the player will be told about the pirate hideout
(the legio plans listed in the link are not accurate to this quest and will need modification)
Their should be several steps in order to infilrate the pirate hideout and to oust their leadership, this will of course be the end of the quest.
The reward (up for discussion) will be the Maria Daria along with crew
My thought here is to take the ship and remodle the interior very nicely
but not too much. Provide 2 or 3 pirates who after defeat of the leaders will agree to serve the player providing services and such
***********************************************************
What do we do:
1) Build the Town
2) Remove the current road to silgrad
3) Add the NPC's and dialogue
4) Script the pirate raid
5) Remodel the Maria Daria interior
6) Script (as needed) the pirate servants to provide services.
Did I leave anything out
Do we need to discuss other things
pleas let me know
Enjoy
Bob