07-27-2007, 04:56 PM
Well, I thought I might discuss possible methods of transportation between the island and the mainland.
In TES3, people could go to the mainland from the bridges on the East and West sides of the island. It wouldn't have been much of a problem in TES3 because the land was a lot smaller, a lot less distance for the bridge to cover (less than one cell).
In TES4, the bridges would have to cover a rather long track (5+ cells I think), and they would also block boats' passage into the Ashunor River if they were on both sides. I think I'll make a series of islands with bridges connecting them so there won't be unrealistically long bridges, but that doesn't solve the problem about boats passing by. One side will have to remain open so boats could technically get into the Ashunor River.
So the question is which side, if any, should we have the bridge on? West or East?
Soluthis, Reich Parkeep, Ald Nium, and the fertile farmlands are to the west (food comes from there).
Steadhelm and the lighthouse are to the east (the lighthouse is supposed to be lit by Andosi Shand living in Ebbedin).
For the side(s) without any bridge, there could be some other form of transportation (maybe ferries?) so the route wouldn't be entirely cut off. The bridges are nice because they can be crossed by NPCs. Ferries, on the other hand, would be hard to do.
In TES3, people could go to the mainland from the bridges on the East and West sides of the island. It wouldn't have been much of a problem in TES3 because the land was a lot smaller, a lot less distance for the bridge to cover (less than one cell).
In TES4, the bridges would have to cover a rather long track (5+ cells I think), and they would also block boats' passage into the Ashunor River if they were on both sides. I think I'll make a series of islands with bridges connecting them so there won't be unrealistically long bridges, but that doesn't solve the problem about boats passing by. One side will have to remain open so boats could technically get into the Ashunor River.
So the question is which side, if any, should we have the bridge on? West or East?
Soluthis, Reich Parkeep, Ald Nium, and the fertile farmlands are to the west (food comes from there).
Steadhelm and the lighthouse are to the east (the lighthouse is supposed to be lit by Andosi Shand living in Ebbedin).
For the side(s) without any bridge, there could be some other form of transportation (maybe ferries?) so the route wouldn't be entirely cut off. The bridges are nice because they can be crossed by NPCs. Ferries, on the other hand, would be hard to do.