Silgrad Tower from the Ashes

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Heh, thanks guys very much for kind comments. Smile
I got a question for you mirrored...

(forgive my ignorance of sound systems)
If we ever wanted to add new voices for a race, could we use Oblivions soundfiles and "insert" them into your machines and to make a different accent or speech pattern?
I don't think that is possible.
Another track, this time - a battle one.


http://www.mediafire.com/download.php?czwadqkxzmn
Nice!!!!
Wow That's Really Atmospheric!

Absoutely Stunning Work :goodjob:
simply Breathtaking... are you going to make diffrent battle musics for diffrent enemies? Mybe this is a good one for the Tsaesci?
Don't know if that's possible (maybe scripting?).
I intend to make 3 battle pieces for the Island Mod which will go in the Battle music folder in Oblivion.
I dont think scripting different battle music to enemies is an easy or problem free thing with vanilla scripts (i'll take a look into it but frankly, i think at best, it will only work when 1 enemy takes the PC as a target and will screw up when multiple enemies with the script set the player as target). The only function that plays music is Streammusic but if you go check it out at CSWiki, they explain that it is a broken function with several problems. OBSE has a few new music functions but i think we agreed it wont be used for the sake of catering to all modders.

If it does work, it'll be used in the most controlled circumstances ie- only the main boss of an army will have the ability).
Another exploration tune - Akavir Explore 3:
http://www.virb.com/mirrored/music/albums/69504
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