09-10-2007, 09:01 AM
I recently downloaded and installed the v2.5 mod, and I'm quite impressed with what you've done so far, but I also wanted to make some suggestions and ask some questions, so here goes:
* I've heard that you're keeping the high quality textures and maybe even some higher poly models untill the final release, I understand that this reduces the filesize of the beta, but it might be a good idea to include the high resolution textures in one of the next releases. I see these good looking screenshots, but when I play the mod I get these lower quality ones.
That and the fact that these bland textures (I'm only talking about the exterior textures, the interior ones look splendid) don't do the detailed models justice
* What are those low poly stone mushrooms supposed to be? They look out of place amongst the organic mushrooms.
* Maybe it would be better if those two walled cities were in their own worldspace, because right now there are no gates to those cities so everything inside the walls is loaded along with the exterior which causes a lot of lag. And just for comparison, I can run Oblivion with Quarl's Texture Pack 3 with all the graphics settings to their highest, the only thing I disabled is grass shadows, so it's not that my pc can't handle.
* There is one thing that has bothered me that shows up on every screenshot of the exteriors, and that is the fact that Morrowind-style architecture and Oblivion's default West-European Medieval graphics don't really match.
Remember, Morrowind plays out in this exotic land with vulcanic rocks and either very dark and ominous weather or very bright weather, the temperate climate in Oblivion makes the Morrowind buildings look out of place. Maybe you can change the skybox to a more exotic one, or even use the ones from Shivering Isles, those look pretty exotic.
The point is that the interiors of your buildings really look like their Morrowind counterparts, but the exteriors look too light coloured like the colours have faded in the sun, Morrowind featured a much darker pallete than Oblivion has.
* Will you eventually replace the default Oblivion trees and wildlive that you use now, to Morrowind's exotic plants and animals?
* How about the soundtrack, will you include some remastered Morrowind ones?
Thanks for making this mod!
* I've heard that you're keeping the high quality textures and maybe even some higher poly models untill the final release, I understand that this reduces the filesize of the beta, but it might be a good idea to include the high resolution textures in one of the next releases. I see these good looking screenshots, but when I play the mod I get these lower quality ones.
That and the fact that these bland textures (I'm only talking about the exterior textures, the interior ones look splendid) don't do the detailed models justice
* What are those low poly stone mushrooms supposed to be? They look out of place amongst the organic mushrooms.
* Maybe it would be better if those two walled cities were in their own worldspace, because right now there are no gates to those cities so everything inside the walls is loaded along with the exterior which causes a lot of lag. And just for comparison, I can run Oblivion with Quarl's Texture Pack 3 with all the graphics settings to their highest, the only thing I disabled is grass shadows, so it's not that my pc can't handle.
* There is one thing that has bothered me that shows up on every screenshot of the exteriors, and that is the fact that Morrowind-style architecture and Oblivion's default West-European Medieval graphics don't really match.
Remember, Morrowind plays out in this exotic land with vulcanic rocks and either very dark and ominous weather or very bright weather, the temperate climate in Oblivion makes the Morrowind buildings look out of place. Maybe you can change the skybox to a more exotic one, or even use the ones from Shivering Isles, those look pretty exotic.
The point is that the interiors of your buildings really look like their Morrowind counterparts, but the exteriors look too light coloured like the colours have faded in the sun, Morrowind featured a much darker pallete than Oblivion has.
* Will you eventually replace the default Oblivion trees and wildlive that you use now, to Morrowind's exotic plants and animals?
* How about the soundtrack, will you include some remastered Morrowind ones?
Thanks for making this mod!