10-03-2005, 02:24 AM
Yeah, i'm not a head of this project (yet? ), but I think that everyone with quest ideas should post them here. Any size works, we're going to need a lot of them. I will post a one line summary of proposed ones below, and our leader can come and verify them (im not sure if he can edit our posts yet) by putting a star by them if he likes them.
Small
Noble's girlfriend
Fighter's guild sword quest
Fighter's guild Cammona Tong
Fighter's Guild rivalry
EEC mine help
City Defend
Building foreman
Supply drops
Noble infiltration
Miedium
Portal, ruins, artifact
Dreugh quests
Fighter's Guild Book
Fighter's guild spread word
Odai Quest
Slave trade
Mage's Guild Portal cave thing quest
Large
Main quest
Riddles and artifacts
Variable
Parent quest
I myself have an idea for one. Basically, a portal to Oblivion (which im thinking shouldnt be opening this far away from Cyrodiil, and it will open regardless of MQ status, also) will open in a town. It wil lbe much too dangerous to actually venture into to try and close, so you'll be summoned by the mayor of the town for an audience about it. He'll tell you about a wizard that may know of a way, and will give you a general idea about where he is, but not specific enough (it wont appear on the compass yet). If you explore the town a bit, you'll find another mage who knows the wizard, and wil lmark his location on your map (and compass).
Upon finding the wizard, he'l lexplain taht there isnt much of a way for a mortal to close one, except for an ancient artifact. It is in an old, hidden Daedric ruin (thus wont have been disturbed by the neravarine), which you can get into with the wizard's help. He'll follow you to an empty, barren field, and then chant something. A small cutscene where the ground rumbles, and the ruin starts breakign the earth and rising from the ground, causing you to jump out of the way will ensue.
Inside the ruin, there will be 5 series of 3 doors. One way will be beatable by combat, one by stealth, and one by intelligence and magical ability. At the end wil lbe the artifact, which wil lautomatically spawn you outside of the ruin. The ruin will then go back into the earth.
The wizard will explain how to use the artifact, and you will head back to town to do so. How the artifact works could vary, i cant think of any one idea that would work best.
Small
Noble's girlfriend
Fighter's guild sword quest
Fighter's guild Cammona Tong
Fighter's Guild rivalry
EEC mine help
City Defend
Building foreman
Supply drops
Noble infiltration
Miedium
Portal, ruins, artifact
Dreugh quests
Fighter's Guild Book
Fighter's guild spread word
Odai Quest
Slave trade
Mage's Guild Portal cave thing quest
Large
Main quest
Riddles and artifacts
Variable
Parent quest
I myself have an idea for one. Basically, a portal to Oblivion (which im thinking shouldnt be opening this far away from Cyrodiil, and it will open regardless of MQ status, also) will open in a town. It wil lbe much too dangerous to actually venture into to try and close, so you'll be summoned by the mayor of the town for an audience about it. He'll tell you about a wizard that may know of a way, and will give you a general idea about where he is, but not specific enough (it wont appear on the compass yet). If you explore the town a bit, you'll find another mage who knows the wizard, and wil lmark his location on your map (and compass).
Upon finding the wizard, he'l lexplain taht there isnt much of a way for a mortal to close one, except for an ancient artifact. It is in an old, hidden Daedric ruin (thus wont have been disturbed by the neravarine), which you can get into with the wizard's help. He'll follow you to an empty, barren field, and then chant something. A small cutscene where the ground rumbles, and the ruin starts breakign the earth and rising from the ground, causing you to jump out of the way will ensue.
Inside the ruin, there will be 5 series of 3 doors. One way will be beatable by combat, one by stealth, and one by intelligence and magical ability. At the end wil lbe the artifact, which wil lautomatically spawn you outside of the ruin. The ruin will then go back into the earth.
The wizard will explain how to use the artifact, and you will head back to town to do so. How the artifact works could vary, i cant think of any one idea that would work best.