10-08-2007, 09:55 AM
Hail fellow oblivion modders! I come bearing many questions, hoping the expertise found here within will be able to assist.
I am wondering how the work on Silgrad Tower is organized considering the size of the team, with so many making changes towards the same mod. How is it all compiled into one file without critical overlaps?
Say that i have a group of 8-10 modders. I create a decently sized island in a new worldspace and hand this file to the group of modders that dive in and start working with a general area for each one to work within. How does one efficiently make the content by each modder work together with the rest, what problems could one expect to arise? What I guess I am trying to ask is essentially, how do you guys co-ordinate this huge project? How does it end up in one file? (Masterfile?)
Also, as a follow up. Say that two modders wish to use the same NPC for two different quests, is that possible to solve by somehow merging the two, or must one of the modders send the info of what he wishes the NPC to do related to his quest?
Hoping to discuss this element of modding further with you guys.
Keep up the awesome work.
/Xal
I am wondering how the work on Silgrad Tower is organized considering the size of the team, with so many making changes towards the same mod. How is it all compiled into one file without critical overlaps?
Say that i have a group of 8-10 modders. I create a decently sized island in a new worldspace and hand this file to the group of modders that dive in and start working with a general area for each one to work within. How does one efficiently make the content by each modder work together with the rest, what problems could one expect to arise? What I guess I am trying to ask is essentially, how do you guys co-ordinate this huge project? How does it end up in one file? (Masterfile?)
Also, as a follow up. Say that two modders wish to use the same NPC for two different quests, is that possible to solve by somehow merging the two, or must one of the modders send the info of what he wishes the NPC to do related to his quest?
Hoping to discuss this element of modding further with you guys.
Keep up the awesome work.
/Xal