Silgrad Tower from the Ashes

Full Version: Store/Bartering/Thieving
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Howdy

To make buying from stores more realistic we had previously discussed a way of doing this but I think I may have confused everyone and we would be best to discuss this again and decide wheather or not it is feasible and if it would enhance game play.

The Ideas was to have shops with items on the shelf where the player can go in and remove those items from the shelf and approach the store owner.

When the player activates (clicks on) the store owner to begin dialogue the store owners response would be "Would you like to purchase those/that item(s)"

The player can respond "Yes" "Not yet" or "what items" or any similar reponses would be as good.

If the player chooses "Yes" then the standard bartering applys, the total amount of the items is asked and the player may barter until their is an agreement.

If the player chooses "Not Yet", then the player may continue play as normal until he/she decides to either pay or leave the store.

If the player chooses "What Items" then the store owners response would be "the items you removed from the shelf"

Now he players reponse is reduced to 2 options, either "Yes" or "not yet"

A "yes" response would revert back to normal bartering

A "not yet" response will allow the player to continue

Now if the player decides to leave the store and has not paid for the items, the guard will be alerted upon the door being selected.

The player will not be allowed to leave and the guard will approach the player in the standard way and offer compensation, jail or resistance.

Restocking the shelves:

Restocking in the real world doesnt always take place imidiately in many instances new items need to be received from the supplier. In the case of our game world I would like to propose this method. When items are removed from the shelves, they remain empty for a few days and then new (like) items appear

So

Is this feasible and is it worth the effort to attempt it
Did I leave anything out ? are the any questions ?

Please advise



Enjoy
Bob
sounds good, it should be feasible with a script(s). I really do think it would add some realism to the game and maybe more of a challenge.
Quote:Originally posted by InsanitySorrow
sounds good, it should be feasible with a script(s). I really do think it would add some realism to the game and maybe more of a challenge.

you got any suggestions on how that script should go ?
At the moment no, but I will look into it. Most of it will be checks to see whats going on then act accordingly.
I think I may give this a good going over and try it, not thought about this for a while and I now understand the Morrowind script a lot better than I did.
Very Good

Let me know when you feel you have a workable script and I will test it


Enjoy
Bob
Bob that sounds great to me. Gone are the days of running into a shop in a rush and accidentally click on an item instead of the owner and DOH! guards come running!

I think its definitely worth it.

can i also suggest the '3 in-day cell reset event' as the trigger to restock!
Quote:Originally posted by Rickious
Bob that sounds great to me. Gone are the days of running into a shop in a rush and accidentally click on an item instead of the owner and DOH! guards come running!

I think its definitely worth it.

can I also suggest the '3 in-day cell reset event' as the trigger to restock!

3 days sounds good, It shouldn't take any longer than that to get items from anywhere


Enjoy
Bob
I have just been looking at how TES 3 works, anyway I think each item should have a specific in-game reference that no other items have, a script can be placed on the shop owner that would check what items the player has picked up and what response have.