10-29-2007, 04:40 AM
Now with multiple cites nearing compleation (funny that none are really "fully" done) such as Stormhold, Blackrose, and Glenbridge, and with Gideon beginning to see serious concepts for construction, I would like to take a moment to focus on something much larger, and just as important as the cities, that being the landscape. The purpose of this thread, is as titled, laying out the concepts for the wilderness, countryside, and small villages. I will add a number of resource pictures in this first post, and I ask that all whom may find time take up the easy task of finding, drawing, choosing concepts for the countryside. So far I have quite a few photo concepts that I would like to see in different regions. We will have to decide how many regions to create, what to name them, and what to make them appear as. Thus I will put concepts in different categories; Northwest(Stormhold), Central-west(Gideon), Southwest(Soulrest), Southern-Tip(Blackrose and Lilmoth), Southeast(Archon), Central Argonia(Helstrom) and Finally Northeast(Thorn)
Note: Regions are not decided, just roughly organized, feel free to leave comments, suggestions, and ideas for how you would like to see regions divided.
Northwest (Stormhold Region)
Southern Nibenay 01
Southern Nibenay 02
Central-West (Gideon Region)
Southern Nibenay 01
Southern Nibenay 02
Cyrpress Swamp 01
Cyrpress Swamp 02
Similar to Southern Nibenay
Southwest (Soulrest Region)
Soulrest Region 01
Soulrest Region 02
Southern-Tip (Blackrose, Murkwood, and Lilmoth Regions)
Near Lilmoth Perhaps?
Heading towards Archon
Lilmoth Villa
Off of the trail are countless Swamps
Southeast (Archon Region)
The swamps move underground also, towards the coast. Inspired by the Yucatan
Above the Ground is a Lush Jungle
Central Argonia (Helstrom and Murkwood Regions)
Humble Boat Travelers
Creatures of the Inner Swamps
The Ground is Nearly Unaccesable in these parts of the Marsh
As is Seen time and time again
Perhaps Helstrom is built on a mound of dirt that the Argonians have brought in to place their land on. Similar to Mexico City, when the Aztec's started construction of their ancient Kingdom.
Northeast (Thorn Region)
Nearing the Eastern Coast of Tamriel
Dense Mangrove Litters the Coast and Rivers
Nearing the Southeastern border of Morrowind
More to come, don't worry.
Note: Regions are not decided, just roughly organized, feel free to leave comments, suggestions, and ideas for how you would like to see regions divided.
Northwest (Stormhold Region)
Southern Nibenay 01
Southern Nibenay 02
Central-West (Gideon Region)
Southern Nibenay 01
Southern Nibenay 02
Cyrpress Swamp 01
Cyrpress Swamp 02
Similar to Southern Nibenay
Southwest (Soulrest Region)
Soulrest Region 01
Soulrest Region 02
Southern-Tip (Blackrose, Murkwood, and Lilmoth Regions)
Near Lilmoth Perhaps?
Heading towards Archon
Lilmoth Villa
Off of the trail are countless Swamps
Southeast (Archon Region)
The swamps move underground also, towards the coast. Inspired by the Yucatan
Above the Ground is a Lush Jungle
Central Argonia (Helstrom and Murkwood Regions)
Humble Boat Travelers
Creatures of the Inner Swamps
The Ground is Nearly Unaccesable in these parts of the Marsh
As is Seen time and time again
Perhaps Helstrom is built on a mound of dirt that the Argonians have brought in to place their land on. Similar to Mexico City, when the Aztec's started construction of their ancient Kingdom.
Northeast (Thorn Region)
Nearing the Eastern Coast of Tamriel
Dense Mangrove Litters the Coast and Rivers
Nearing the Southeastern border of Morrowind
More to come, don't worry.