11-04-2007, 07:16 PM
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr1.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr1.jpg" alt="Screenshot #1" width="160" height="120" /></a></td>
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<td align="center" valign="middle"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr2.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr2.jpg" alt="Screenshot #2" width="160" height="120" /></a></td>
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr3.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr3.jpg" alt="Screenshot #3" width="160" height="120" /></a></td>
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<td align="center" valign="middle"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr4.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr4.jpg" alt="Screenshot #4" width="160" height="120" /></a></td>
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr5.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr5.jpg" alt="Screenshot #5" width="160" height="120" /></a></td>
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<td><div align="justify"><em>The Timsa-Come-By Flower (and pot);
models and textures by Philip L. </em></div></td>
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<p><img src="http://oblivion.silgrad.com/tng/A.jpg" alt="A" title="A" width="53" height="58" align="left" style="padding-right:3px;" /> while back the Silgrad Tower team posted a request on several general modelling forums, explaining a bit about whom we are and which open modelling jobs we need assistance with the most. We recieved replies from numerous modellers, though given the general focus of the forums we posted on the repliers had mixed backgrounds. Certain modellers had great skill in creating renders but little experience with game modelling, while some mistook our request as being an ad for a paying job. Others however had both experience and an openness to our non-profit mindset, and their tenure with the Silgrad Tower team will hopefully be as interesting for them as it will be beneficial for us.</p>
<p>One such modeller is Philip L., whom expressed interest in taking on a wide variety of modelling jobs with the team. His first job, shown in the screenshots, was that of recreating the Timsa-Come-By flower from The Elder Scrolls III: Morrowind: Tribunal. The original from the old game can be seen <a href="http://morrowind.bonusweb.cz/grafika/kytky6.jpeg" target="_blank">on this screenshot</a> (courtesy of <a href="http://morrowind.bonusweb.cz/" target="_blank">morrowind.bonusweb.cz</a>) where it's designated as #6.</p>
<p>What is a Timsa-Come-By flower, you may wonder. Well, your guess is almost as good as mine. Fact is that it's a made-up flower that decorated numerous homes in Mournhold, i.e. the city featured in Morrowind's expansion pack Tribunal. From that information we can surmise that the flower thrives in central Morrowind, since that's where Almalexia (of which Mournhold is a district) is situated, but that it also thrives indoors. If it thrives indoors then it doesn't much matter where in the world that 'indoor' is situated... or in other words, there's no logical problem to having it in homes in northwestern Morrowind where Silgrad Tower takes place. At the same time, what constitutes central Morrowind can be debated Our southernmost parts could very well be said to be part of central Morrowind in that respect, if we choose to use it as an exterior plant. We'll see.</p>
<p>It's not a good idea for wizards to eat the flower's petals, given that it both cancel's out your blessings and hurts your magicka. Distilling the petals however can yield a potent poison to use <u>against</u> spell casters. It can also give added protection against paralysis, but the effect most players are likely to want to use the petals for are their ability to <em>restore endurance</em> - because it's never a good idea to play with less than max hit points regardless of which type of player you are. The ingredient in our mod stays true to the effects it had in the old game with a minimum of modification. </p>
<p>Philip's Timsa-Come-By job also yielded a flower pot, which we'll use in our mod both as a stand-alone empty pot as well as a potted plant with a Timsa-Come-By in it. Some of the empty pots can be picked up and carried with you - back to your player character's home for instance - while others remain fixed. The reason for that is simple: plants aren't physiqued. If a modder stuck a flower in a physiqued pot then at best the pot could be moved around with the plant stayed hovering in mid-air, at worst the pot would get stuck chaotically between the floor and the plant -- which not only looks silly but inevitably drags the FPS down to its knees. The potted plant with a Timsa-Come-By in it however can be picked up and carried home with you. [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr1</a>] [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr2</a>] [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr3</a>] </p>
<p>If you're an ST Modder the flower will become available to you shortly in the next asset update. Hope to see it around our homes soon. If you're not an ST Modder, look forward to it in our next release (sometime in 2008).</p>
<p> </p>
<p> </p>
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr1.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr1.jpg" alt="Screenshot #1" width="160" height="120" /></a></td>
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<td align="center" valign="middle"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr2.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr2.jpg" alt="Screenshot #2" width="160" height="120" /></a></td>
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr3.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr3.jpg" alt="Screenshot #3" width="160" height="120" /></a></td>
</tr>
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<td align="center" valign="middle"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr4.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr4.jpg" alt="Screenshot #4" width="160" height="120" /></a></td>
</tr>
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<td align="center" valign="middle" style="border: 1px solid #000000;"><a href="http://i11.photobucket.com/albums/a177/SilgradTower/Timsa-Come-By_Flower_scr5.jpg" target="_blank"><img src="http://i11.photobucket.com/albums/a177/SilgradTower/th_Timsa-Come-By_Flower_scr5.jpg" alt="Screenshot #5" width="160" height="120" /></a></td>
</tr>
<tr>
<td><div align="justify"><em>The Timsa-Come-By Flower (and pot);
models and textures by Philip L. </em></div></td>
</tr>
</table>
<p><img src="http://oblivion.silgrad.com/tng/A.jpg" alt="A" title="A" width="53" height="58" align="left" style="padding-right:3px;" /> while back the Silgrad Tower team posted a request on several general modelling forums, explaining a bit about whom we are and which open modelling jobs we need assistance with the most. We recieved replies from numerous modellers, though given the general focus of the forums we posted on the repliers had mixed backgrounds. Certain modellers had great skill in creating renders but little experience with game modelling, while some mistook our request as being an ad for a paying job. Others however had both experience and an openness to our non-profit mindset, and their tenure with the Silgrad Tower team will hopefully be as interesting for them as it will be beneficial for us.</p>
<p>One such modeller is Philip L., whom expressed interest in taking on a wide variety of modelling jobs with the team. His first job, shown in the screenshots, was that of recreating the Timsa-Come-By flower from The Elder Scrolls III: Morrowind: Tribunal. The original from the old game can be seen <a href="http://morrowind.bonusweb.cz/grafika/kytky6.jpeg" target="_blank">on this screenshot</a> (courtesy of <a href="http://morrowind.bonusweb.cz/" target="_blank">morrowind.bonusweb.cz</a>) where it's designated as #6.</p>
<p>What is a Timsa-Come-By flower, you may wonder. Well, your guess is almost as good as mine. Fact is that it's a made-up flower that decorated numerous homes in Mournhold, i.e. the city featured in Morrowind's expansion pack Tribunal. From that information we can surmise that the flower thrives in central Morrowind, since that's where Almalexia (of which Mournhold is a district) is situated, but that it also thrives indoors. If it thrives indoors then it doesn't much matter where in the world that 'indoor' is situated... or in other words, there's no logical problem to having it in homes in northwestern Morrowind where Silgrad Tower takes place. At the same time, what constitutes central Morrowind can be debated Our southernmost parts could very well be said to be part of central Morrowind in that respect, if we choose to use it as an exterior plant. We'll see.</p>
<p>It's not a good idea for wizards to eat the flower's petals, given that it both cancel's out your blessings and hurts your magicka. Distilling the petals however can yield a potent poison to use <u>against</u> spell casters. It can also give added protection against paralysis, but the effect most players are likely to want to use the petals for are their ability to <em>restore endurance</em> - because it's never a good idea to play with less than max hit points regardless of which type of player you are. The ingredient in our mod stays true to the effects it had in the old game with a minimum of modification. </p>
<p>Philip's Timsa-Come-By job also yielded a flower pot, which we'll use in our mod both as a stand-alone empty pot as well as a potted plant with a Timsa-Come-By in it. Some of the empty pots can be picked up and carried with you - back to your player character's home for instance - while others remain fixed. The reason for that is simple: plants aren't physiqued. If a modder stuck a flower in a physiqued pot then at best the pot could be moved around with the plant stayed hovering in mid-air, at worst the pot would get stuck chaotically between the floor and the plant -- which not only looks silly but inevitably drags the FPS down to its knees. The potted plant with a Timsa-Come-By in it however can be picked up and carried home with you. [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr1</a>] [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr2</a>] [<a href="http://s11.photobucket.com/albums/a177/SilgradTower/Flowerpot_scr1.jpg" target="_blank">Scr3</a>] </p>
<p>If you're an ST Modder the flower will become available to you shortly in the next asset update. Hope to see it around our homes soon. If you're not an ST Modder, look forward to it in our next release (sometime in 2008).</p>
<p> </p>
<p> </p>