10-09-2005, 07:40 AM
Preamble
[1st]w[/1st]elcome to the Models' Reference thread where we (well, mostly Razorwing) try to present background and information for models from the TES3: Morrowind game we would like to remodel and use in Silgrad Tower: Oblivion and affiliated mods. What's here is resources (if you will) for modellers who for one reason or another can't view the models in the TES3 Construction Set - perhaps they've never played TES3, or played it a long time ago and don't have it installed at the moment. If you *do* have access to TES3's Construction Set it's a much better source for reference on these models than screenies ever will be. It's a moderated thread, so if you'd like to take a job on, kindly start a new thread in Visual Development
The flora list was updated on June 11th, 2006.
Progress on Flora
- Razorwing made an Ash Yam model on October 12th.
- Razorwing made a Stoneflower model on October 10th.
- Razorwing made a Corkbulb model on December 22nd 2005.
- Dairon made a Gold Kanet on January 6th 2006, later finalized by Razorwing in mid-March 2006.
- Dairon made Bungler's Bane, Luminous Russola and Violet Copricus on January 15th 2006. They are being worked on by Razorwing at the moment, as they were too high-poly.
- Razorwing made an Emperor Parasol on February 6th 2006.
- Razorwing made a Willow Flower on March 10th 2006.
- Razorwing presented Slough ferns and Holly bushes, and created Saltrice plants and Comberry bushes, on March 21st 2006.
:check: below = finished
What's this?
[1st]t[/1st]his is a moderated thread with information and updates regarding our team's effort to bring back traditional TES III plants. Below you'll find screenshots of the TES III plant models as well as download links to 3ds example files. The example files include .NIF, .3DS and .MAX scenes (the latter works with v4.2 or later) of the model and the textures used originally. The idea is to make it easier to create original versions of these plants by viewing the meshes and textures. We're allowed to recreate plants (and other things) from previous Elder Scrolls games, but the original models and textures are Bethesda's assets and won't be reused as we don't like copyright infringement, especially not towards the company we all love. Even if we were, most of the models Bethesda created for Morrowind were optimized for the computers of their day, including jagged edges and fuzzy textures, and could do with a make-over in either case.
How can I help?
[1st]i[/1st]f you're as excited as we are about the prospect of bringing back the flora of the Morrowind Province for The Elder Scrolls IV: Oblivion, there's lots of things you can do to help us make that happen. If you're up to modelling one of the plants, please start a new thread where the developments can be followed - hopefully ending with you posting your model. You don't have to claim anything, you're granted it automatically and if we should be so lucky to get two submissions for the same plant, we'll most probably use both and be happy that we're able to see more variety in that kind of plant.
If you're not into modelling, that doesn't preclude the possibility of you being able to help us. If you're good at making textures for example then feel free to go ahead and download an archive below and have a go at making a more advanced texture. A nice bonus would be if you're able to make additional bump, specular and parallax maps apart from the normal diffuse one. Please make them square and sized to a power of 2 (128x128, 256x256, 1024x1024 etc), as that enables them to be converted to the DDS format (which is great for any game that can use them).
If neither modelling nor texturing is your cup of tea, we are always open to pitches for bringing back plants made by the community for Morrowind. If you can post a cool plant you found that you'd like to see us use in Oblivion, we'd be happy to take a look at it. If so, don't post things like "John made this super flower, it's on the summit, you should check it out.", please post a zipped archive with NIFs + texture(s) and a screenshot and a reference to who made it.
Notes for modellers
The three varieties of Lichen all use the same 3 meshes.
Bungler's Bane and Hypha Facia as good as shares the same mesh.
Ampoule pods, being the immature state of the Draggle-tail plant, shares some textures.
I have no idea what's up with Muckspunge #7. It's said to use the textures "Tx_cropmuck_base_01.tga" and "Tx_cropmuck_rim_01.tga", which I couldn't find in my Morrowind directory. Puzzling.
Bethesda put together Bittergreen plants and Trama shrubs in the Construction Set by using a base model, from which tentacle-like branches stuck out. However Oblivion uses a system that generating plants and other things in the world, as opposed to hand-placing them, and if we can take advantage of that by creating a large set of these two plants assembled in 3D Studio Max as opposed to hand-placing them in the world I think that would save us all a lot of time. However if possible it would be a very nice extra to also have access to the component models in the CS, for those times (and for those modders) who want to take the time to set up a uniquely-looking plant.
For some reason there are two NIF source files each of the Chokeweed and Roobrush, which appear identical in all respects except that one (which I named 'a') has a buffer, which is missing in 'b'. They share the same filename but are found in different folders (o and f, I think) and have different file sizes. The max, 3ds and screenshot are in both cases of 'a'.
Flora from Standard Morrowind
[title]Ampoule Pod :check:[/title]
[title]Ash Yam :check:[/title]
[title]Bittergreen[/title]
[title]Black Anther :check:[/title]
[title]Black Lichen :check:[/title]
[title]Bungler's Bane :check:[/title]
[title]Chokeweed[/title]
[title]Comberry :check:[/title]
[title]Corkbulb :check:[/title]
[title]Draggle-tail :check:[/title]
[title]Emperor Parasol :check:[/title]
[title]Fire Fern[/title]
[title]Gold Kanet :check:[/title]
[title]Green Lichen :check:[/title]
[title]Hackle-lo :check:[/title]
[title]Heather[/title]
[title]Hypha Facia :check:[/title]
[title]Kreshweed[/title]
[title]Luminous Russola :check:[/title]
[title]Marshmerrow :check:[/title]
[title]Muckspunge[/title]
[title]Red Lichen :check:[/title]
[title]Roobrush[/title]
[title]Saltrice :check:[/title]
[title]Scathecraw[/title]
[title]Slough Fern[/title]
[title]Stoneflower :check:[/title]
[title]Tramashrub[/title]
-=DOWNLOAD=- 3d example files
Tramashrub:
SCR #01 | SCR #02 | SCR #03 | SCR #04 | SCR #05 | SCR #06 | SCR #07 | SCR #08 | SCR #09 | SCR #10 | SCR #11 | SCR #12
Tramaroot:
[title]Wickwheat :check:[/title]
[title]Willow Flower :check:[/title]
[title]Violet Coprinus :check:[/title]
Flora from Morrowind Expansion Packs
[title]Tribunal Plants[/title]
[blockquote]No downloads available for flora from Morrowind expansion packs. The flora featured in Tribunal is meant to grow commonly on the mainland, and so would really be the most important one for Silgrad Tower: Oblivion, but I don't think I'm the only one who's more fond of Vvardenfell's flowers and plants.[/blockquote]
Horn Lily flora_plant_01 Scr
Grass-like leaves at the base, and three single-stemmed purple bell-shaped flowers.
Nirthfly Stalks flora_plant_02 Scr #1Scr #2
Large green leaves grow up along the single stem. The petals extend in a circle, and are yellow-and-orange and reminiscant of a burning fire. Does anyone know if the spelling is Nirthfly or Nightfly?
Timsa-Come-By flowers flora_plant_03 Scr
Very leafy and green, with four flowers in all shades of pink.
Meadow Rye flora_plant_04 Scr
Grass-like leaves at the base, and six tall and slender flowers which are grayish-turquoiseish in color.
Flowering Sweetbarrel flora_plant_05 Scr
A small, coneshaped cactus littered with spikes which of course is the flowering variety of the desert sweetbarrel. The flowers are green at the base, which gives way to yellow and finally red around the upper half.
Desert Sweetbarrel flora_plant_06 Scr
A small, coneshaped cactus littered with spikes with greenish bulbs at the top which are immature flowers. Note that Bethesda used a planar texture with opaque transparancy to show a vertical line of spikes, they aren't meshbased.
Scrib Cabbage flora_plant_07 Scr
Four concentric 'bowls' make up this foodstuff
Spiny Lloramor flora_plant_08 Scr
A very large green cactus, somewhat higher than an average man. From a bulging, cylindrical stem grows several fat growths, which reminds of a five-sided starshaped cylinder and ends in a greenbrown fruit.
[title]Bloodmoon Plants[/title]
[blockquote]No downloads available for flora from Morrowind expansion packs. The flora featured in Bloodmoon could certainly be used in the Blacklight area, Skyrim, or why not in the Dagon Fel archipelago - but that's up to those teams to decide.[/blockquote]
Belladonna Flora_BM_belladonna_01 - Flora_BM_belladonna_03 Scr
A small plant with fat, green leaves. Spiky, strangely-colored petals surround the berries. (Flora_BM_belladonna_01 and Flora_BM_belladonna_03 are probably the exact same model, while Flora_BM_belladonna_02 differ in both mesh and texture.)
Holly bush Flora_BM_holly_01 - Flora_BM_holly_05 Scr #1 Scr #2
A small, inconspicious tree littered with red berries (which are just retextured Belladonna berries).
Wolfsbane Flora_BM_wolfsbane_01 Scr #1 Scr #2
Drooping palmshaped leaves grow along the stem, and the flowers look clenched-up, giving the impression that the whole flower is withering. This plant only grew on one single place in Solstheim, and was part of a quest that let the player be cured of lycanthropy. Perhaps it grows more commonly on the mainland.