Cetera
12-08-2007, 05:59 PM
Ok I don't know if this is relevant to post or not, But I have a few ideas. This may have been suggested already, or you are working on it at the moment.
I love the Silgrad Tower Mod, but there is a few problems,
1. Ok the signs towards the land of MorrowWind are very helpful, But theres only 1 sign (That I could see anyway) That points to the directions of the cities. (And it wasnt very helpful at all).
So I suggest add a path/road whatever or more signs. Or a map.
2. In the cities theres no doors etc. Which means that the WHOLE map is being loaded in one go, Thats like loading all of Cyrodil in one go (Meaning no loading screens). Now unless you have a damn good top of the range Graphics card, and over at least 3G RAM. You'll be lagging a bit unless you change graphics to LOW (Which is crap).
So I suggest that you add doors etc, and cut the city into different parts/sectors, therefore releaving lag. (Like they done with the Imperial City). And possibly doing this with the rest if the world.
This is only thing I have trouble with at the moment. Goodluck on the rest of this mod, looking forward to the diologues etc.
-Cetera
I love the Silgrad Tower Mod, but there is a few problems,
1. Ok the signs towards the land of MorrowWind are very helpful, But theres only 1 sign (That I could see anyway) That points to the directions of the cities. (And it wasnt very helpful at all).
So I suggest add a path/road whatever or more signs. Or a map.
2. In the cities theres no doors etc. Which means that the WHOLE map is being loaded in one go, Thats like loading all of Cyrodil in one go (Meaning no loading screens). Now unless you have a damn good top of the range Graphics card, and over at least 3G RAM. You'll be lagging a bit unless you change graphics to LOW (Which is crap).
So I suggest that you add doors etc, and cut the city into different parts/sectors, therefore releaving lag. (Like they done with the Imperial City). And possibly doing this with the rest if the world.
This is only thing I have trouble with at the moment. Goodluck on the rest of this mod, looking forward to the diologues etc.
-Cetera