12-31-2007, 09:08 PM
I feel like I've talked to Dave about this before, but I can't remember where or when... so, I'm trying to figure out what we need (flora, rocks, etc.) to get going on creating landscapes. I was digging through the assets, but I'm still at a loss. Thoughts, comments, ideas, insults?
Wasn't there someone who was going to provide some rocks to us or something?
Update: Okay, forget the rocks.
That poll we set up came out saying thumbs up for using converted mesh placeholders. Nowhere would temporary meshes be more useful than in the landscape where things don't need to fit together like puzzle pieces.
SO here's the plan of attack:
1. carve out which meshes will be used where and convert them using Galadrielle's mesh converter.
2. generate meshes into the regions of the heightmap to get a rough landscape down.
3. At this point I'll start going through and putting together claims. I'll basically go over what the designer should and shouldn't place, anything notable that needs to be there (like dungeons or whatnot), and give a general description of the region with a few pictures from Morrowind.
4. Now that obviously leaves the modder with a lot of creative freedom and a large area to tackle. I would LOVE to have a board for exterior claims so I can post these claims as threads and have a lot of feedback and dialogue going back and forth as these claims develop.
5. As new ST meshes are made to replace the converted oes we use, we can just replace the converted meshes of rocks or trees or whatever we get without really having to go back and move things around again (at least for landscape pieces).
I'm feeling like I oughta start this straight away. I mean we have a lot of open interior claims, but I want to start working on giving this mod a sense of wholeness, exterior claims will accomplish that.
Wasn't there someone who was going to provide some rocks to us or something?
Update: Okay, forget the rocks.
That poll we set up came out saying thumbs up for using converted mesh placeholders. Nowhere would temporary meshes be more useful than in the landscape where things don't need to fit together like puzzle pieces.
SO here's the plan of attack:
1. carve out which meshes will be used where and convert them using Galadrielle's mesh converter.
2. generate meshes into the regions of the heightmap to get a rough landscape down.
3. At this point I'll start going through and putting together claims. I'll basically go over what the designer should and shouldn't place, anything notable that needs to be there (like dungeons or whatnot), and give a general description of the region with a few pictures from Morrowind.
4. Now that obviously leaves the modder with a lot of creative freedom and a large area to tackle. I would LOVE to have a board for exterior claims so I can post these claims as threads and have a lot of feedback and dialogue going back and forth as these claims develop.
5. As new ST meshes are made to replace the converted oes we use, we can just replace the converted meshes of rocks or trees or whatever we get without really having to go back and move things around again (at least for landscape pieces).
I'm feeling like I oughta start this straight away. I mean we have a lot of open interior claims, but I want to start working on giving this mod a sense of wholeness, exterior claims will accomplish that.