Silgrad Tower from the Ashes

Full Version: About modeling for morrowind oblivion
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
About modeling for morrowind oblivion
we shouldent realy worry about polly budgets considering the grass wil proply have more than
450,000+
thats what the grass in the picture has and looks no where near as good
so every one is gona have to update there computer majorly
so i think a good polly budget for a plant is about 3000 polys

Grass picture from grass tutorial on max realms

Edit: and i know there still using the flat ground texture to emulate
grass so it will still proply use 250,000+ pollys if not way more considering we dont know how big the area are
per area excluding buildings and trees

but all this is just going off my limited knowlege as a modeler

Edit NR 7.23.2006: Deleted images.
I find it hard to believe those numbers on polygon count for grass are anywhere near accurate. From what I recall, the middleware they use pulls off some really amazing tricks using parallax layers or something like that... it's not polygons that create the effect, I know that for sure. Things are different if you're modelling for, say, making a video or single render, which many who are into 3d modelling are doing. They would probably use polys all the way.

Snippet from ESF: "Athlon XP 2600+, P4 3.0 and Radeon 9800 Pros have been mentioned in interviews or developer's posts as PCs Oblivion was coded on." So, that or a better system could probably run the game.