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Balmora

OFFICIAL THREAD OF BALMORA


1.NO HIJACKING
2.NO "RULES" ONLY COMENTS/NEED THINGS IN BALMORA
Ok, here is a updated overview of Balmora. It's written to somewhat follow the style of the "Guide to Balmora" scroll found in Morrowind.

I've split up each District and listed each house and who resides in them. Some places such as the South Wall Cornerclub and the Lucky Lockup are actually more bars than anything (although they do have beds for rent, but I figure they are for travelers and short stays), so all the people who just stood around in them in Morrowind have been given houses in the town somewhere (all in Labor Town, since both the NPC's and that District were present in Morrowind). The Publican's of each bar, though, have the ability to stay at there respective club (as well as the bar-keep at the South Wall Cornerclub). In that frame of thinking then, that would mean that all members of guilds could stay at their respective Guild Houses (Mages, Fighters, Temple, House Hlaalu, Morag Tong) and not have to worry about finding accommodations in the city.

I haven't messed with the NPC's levels or ranks in their respective Factions/Guilds/Houses yet. I'm still trying to get a outline of what classes level at what rate, to get an idea of how for along everyone should be.

I've updated the concept shots for each District, but am not still completely done with them. Eventually I might add in some details to help get a better idea of each one's personality and atmosphere.

East Hills is the new Districts I created up on the hills above Labor Town. It has 8 new buildings with 15 new houses for residents, a new bar/club and a guard tower on the far northern hilltop. The bar/club was where I was thinking one of the larger city gangs would have it's hang-out.

And now after reading through the Guide to Balmora, I realized that Fort Moonmoth is also under my supervision. Well I'm already taking the second largest city under my belt, what's a little fort as well? All I have so far is a listing of NPC's who are there right now.

The Maintenance Log is a section I added to give everyone an idea of what is changing from TES III to present Oblivion time (six years difference).

I've added the Local Employment section to list quests to be done in the town. Keep them coming and I'll post them here.

If anyone has any comment, please let me know. I really would like to make Balmora fun and interesting again, not just a duplicate of Morrowinds. I need input from you guys. I can get most of the people in place, but I could use some idea's for quests and story's for them. :goodjob:
_________________________________________________________

The Official and Definitive Guide to Balmora

[Image: balmora_concept_overview_thumb.JPG]

Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Balmora has five districts: High Town, the Commercial District, Labor Town, East Hills, and Fort Moonmoth.

High Town
On the hill to the west, has the Tribunal Temple, Hlaalu Council Hall, Morag Tong Guildhall, high-class manors, and better shops. Concept

1
Andala Manor
  • Dedave Andala (???, Male Dark Elf, Shipmaster, Hlaalu - ???) - Head of merchant trade at South Docks
    Jeand (???, Male Breton, Journalist, Hlaalu - ???) - Record keeper at South Docks
    Tsabhi (???, Female Khajiit, Caretaker)
2
Morag Tong Guild
  • Ethasi Rilvayn (15, Female Dark Elf, Nightblade Service, Morag Tong - Master) - Head of Morag Tong in Balmora
    Methas Hlaalu (9, Male Dark Elf, Noble, Morag Tong - Thinker)
    Gilyan Sedas (12, Male Dark Elf, Assassin Service, Morag Tong - White Thrall)
    Angahran (10, Female Dark Elf, Assassin, Morag Tong - Thrall)
    Nachael (10, Male Redguard, Agent, Morag Tong - Thrall)
    Hickim (9, Male Redguard, Assassin Service, Morag Tong - Blind Thrall)
    Shannat Pansamsi (7, Male Dark Elf, Monk Service, Morag Tong - Blind Thrall)
    Medilo Dralor (???, Female Dark Elf, Agent, Hlaalu - ???) - New Recruit
3
Milie Hastien: Fine Clothier
  • Milie Hastien (15, Female Breton, Clothier)
4
Nalcarya of White Haven: Fine Alchemist
  • Nalcarya of White Haven (15, Female High Elf, Alchemist Service)
5
Raddin's Fine Armor and Weaponry
  • Raddin (???, Male Nord, Smith)
6
Salvi Manor
  • Ararvyne Salvi (???, Male Dark Elf, Noble)
    Fadali Indrano (???, Female Dark Elf, Caretaker)
7
Player Purchasable House
Note: This is the player purchasable manor in Balmora. It can be bought from Dondos Driler in the Hlaalu Council Manor for a very heafty sum. The purchase price includes a staff.
  • Uramul gra-Shug (???, Female Orc, Caretaker)
    Bhusar (???, Male Khajiit, Bard)
    Raksada (???, Male Khajiit, Pauper)
8
Temple
  • Feldrelo Sadri (19, Female Dark Elf, Monk Service, Temple - Master) - Head of the Temple in Balmora
    Llathyno Hlaalu (16, Female Dark Elf, Priest Service, Temple - Adept)
    Dralval Andrano (12, Male Dark Elf, Apothecary Service, Temple - Initiate)
    Ilen Faveran (10, Male Dark Elf, Enchanter Service, Temple - Novice)
    Llarara Omayn (7, Female Dark Elf, Priest Service, Temple - Novice)
    Telis Salvani (7, Male Dark Elf, Healer Service, Temple - Novice)
9
Indala Manor
  • Dalavesa Indala (???, Female Dark Elf, Noble)
    Sadene Hleray (???, Female Dark Elf, Caretaker)
10
Hlaalu Council Manor
  • Nileno Dorvayn (20, Female Dark Elf, Thief Service, Hlaalu - Kinsman) - Head of House Hlaalu in Balmora
    Dondos Driler (13, Dark Elf, Noble, Hlaalu - Kinsman)
    Balos Delas (18, Male Dark Elf, Sharpshooter, Hlaalu - Lawman) - Can be hired to join the Hlaalo Keep Guard
    Imare (12, Female High Elf, Nightblade Service, Hlaalu - Lawman)
    Mervs Uvayn (12, Dark Elf, Agent, Hlaalu - Lawman)
    Aurnie Vanne (10, Female Breton, Monk Service, Hlaalu - Lawman)
    Bolnor Andrani (10, Dark Elf, Assassin Service, Hlaalu - Lawman)
    Meril Hlaano (9, Male Dark Elf, Noble, Hlaalu - Retainer)
    Traven Marvos (9, Male Dark Elf, Rogue, Hlaalu - Retainer)
    Falvel Arenim (7, Male Dark Elf, Savant Service, Hlaalu - Retainer)
11
Western Guard Tower North
  • 1 Town Guard stationed here 24 hours, rotate in shifts
12
Duelist Manor
  • Adrari Gloriosus (???, Female Imperial, Publican)
    Shakh gro-Bogadbu (???, Male Orc, Warrior)
13
Tyravel Manor
  • Briras Tyravel (21, Male Dark Elf, Warrior, Hlaalu - Kinsman) - Commanding officer of Hlaalu garrison in Balmora
14
Western Guard Tower South
  • 1 Town Guard stationed here 24 hours, rotate in shifts
The Commercial District
Just west of the river, is centered on the large plaza north of the South Docks, with the strider port. The Guild of Fighters and Guild of Mages, and most of Balmora's shops and inns, are located along the streets of the Commercial District. Concept

1
The Razor Hole
  • Thorek (10, Male Nord, Smith)
2
Dorisa Darvel: Bookseller
  • Dorisa Darvel (3, Female Dark Elf, Bookseller)
3
Eight Plates
  • Dulnea Ralaal (8, Female Dark Elf, Publican)
4
Clagius Clanler: Outfitter
  • Clagius Clanler (4, Male Imperial, Trader Service)
5
Dan-Za's House
  • Dan-Za (???, Male Argonian, Thief)
Meldor: Armorer
  • Meldor (5, Male Wood Elf, Smith)
6
Guild of Fighters
  • Eydis Fire-Eye (19, Female Nord, Master-at-Arms, Fighters Guild - Guardian) - Head of Fighters Guild in Balmora
    Flaenia Amiulusus (7, Female Imperial, Drillmaster, Fighters Guild - Journeyman)
    Fasile Charascel (7, Female Breton, Scout, Fighters Guild - Apprentice)
    Hasphat Antabolis (9, Male Imperial, Drillmaster, Fighters Guild - Apprentice)
    Wayn (10, Male Redguard, Smith, Fighters Guild - Apprentice)
    Yazgar gra-Bogla (???, Female Orc, Barbarian, Fighters Guild - ???) - New Recruit
7
Guild of Mages
  • Galbedir (7, Female Wood Elf, Enchanter Service, Mages Guild - Journeyman) - Head of Mages Guild in Balmora
    Ajira (7, Female Khajiit, Alchemist Service, Mages Guild - Associate) - Has a deep grudge against Galbedir
    Sharn gra-Muzgob (7, Female Orc, Healer Service, Mages Guild - Associate)
    Masalinie Merian (12, Female Breton, Guild Guide, Mages Guild - Apprentice)
    Marayn Dren (8, Male Dark Elf, Mage Service, Mages Guild - Apprentice)
    Estirdalin (7, Female High Elf, Mage Service, Mages Guild - Apprentice)
    Minegoth (???, Male Woodelf, Sorcerer Service, Mages Guild - ???) - New Recruit
8
Dralasa Nithryon: Pawnbroker
  • Dralasa Nithryon (4, Female Dark Elf, Pawnbroker)
9
Ra'Virr: Trader
  • Ra'Virr (5, Male Khajiit, Trader Service)
10
Dro'Ba's Merchant Stall
  • Dro'Ba (???, Male Khajiit, Merchant)
Tim-Ku's Merchant Stall
  • Tim-Ku (???, Male Argonian, Merchant)
Anasou Sarayn's Merchant Stall
  • Anasou Sarayn (???, Female Dark Elf, Merchant)
11
Lucky Lockup
  • Benunius Agrudilius (5, Male Imperial, Publican)
12
Council Club
  • Tadave Vinden (???, Male Dark Elf, Publican)
13
Terman's Apothocary Store
  • Terman (???, Female High Elf, Apothocary Service)
14
Rianele's Scholar's Shop
  • Rianele (???, Female Breton, Bookseller)
15
Silt Strider
  • Selvil Sareloth (1, Male Dark Elf, Caravaner)
Labor Town
Located on the west bank of the river and east to the foot of the hills, where the commoners and poor live, has several modest corner clubs and a few merchants. A small produce and food-stuff market has sprung up to the north across from the small docks to the north. Concept: West Bank - East Bank

1
Han-Zaw's Market Shack
  • Han-Zaw (???, Male Argonian, Trader)
Neldammu Indavel's Market Shack
  • Neldammu Indavel (???, Male Dark Elf, Trader)
Bradasou Berend's Market Shack
  • Bradasou Berend (???, Male Dark Elf, Trader)
Cingot's Market Shack
  • Cingot (???, Male Wood Elf, Trader)
2
North Gate Guard Tower
  • 3 Town Guards stationed here 24 hours, 2 dayshift - 1 nightshift
3
Alvis Teri's House
  • Alvis Teri (9, Male Dark Elf, Rouge)
Itan's House
  • Itan (3, Male Argonian, Commoner)
4
Arathor's House
  • Arathor (7, Male Wood Elf, Scout, Thieves Guild - Wet Ear)
Chirranirr's House
  • Chirranirr (5, Female Khajiit, Thief Service, Thieves Guild - Wet Ear)
5
Chuna's House
  • Chuna (3, Male Argonian, Bard)
Karlirah's House
  • Karlirah (3, Female Redguard, Commoner)
Culumaire's House
  • Culumaire (5, Female High Elf, Commoner)
6
Heddvild's House
  • Heddvild (3, Female Nord, Barbarian)
Tsiya's House
  • Tsiya (4, Female Khajiit, Commoner)
Dranas Dradas' House
  • Dranas Dradas (9, Male Dark Elf, Drillmaster, Camonna Tong - Tough)
7
Llaalam Serar's House
  • Llaalam Serar (???, Male, ???, Balmora Gang - ???)
Sottilde's House
  • Sottilde (7, Female Nord, Pawnbroker, Thieves Guild - Wet Ear)
8
Vorar Helas' House
  • Vorar Helas (5, Male Dark Elf, Commoner) - Underground slave trader
9
Rithleen's House
  • Rithleen (10, Female Redguard, Warrior, Blades - Journeyman)
Tyermaillin's House
  • Tyermaillin (10, Male High Elf, Healer Service, Blades - Journeyman)
10
Todwendy's House
  • Todwendy (25, Female Redguard, Agent) - Master Trainer
Astius Hanotepelus' House
  • Astius Hanotepelus (5, Male Imperial, Commoner)
11
North Harbor Cornerclub
  • Scelles Ratori (???, Male Imperial, Publican)
12
Stargel's House
  • Stargel (3, Male Redguard, Commoner)
Rarayn Radarys' House
  • Rararyn Radarys (4, Male Dark Elf, Commoner, House Dagoth - Cultist) - Sleeper of House Dagoth
13
Tappius Esdrecus's House
  • Tappius Esdrecus (9, Male Imperial, Warrior)
Nine Toes' House
  • Nine-Toes (10, Male Argonian, Hunter, Blades - Journeyman)
Sugar-Lips Habasi's House
  • Sugar-Lips Habasi (19, Female Khajiit, Thief Service, Thieves Guild - Mastermind) - Head of Thieves Guild in Balmora
14
Hecerinde's House
  • Hecerinde (25, Male High Elf, Agent, Thieves Guild - Captain) - Master Trainer
Hul's House
  • Hul (2, Male Argonian, Pauper)
15
Tedryn Brenur's House
  • Tedryn Brenur (9, Male Dark Elf, Master-at-Arms, Camonna Tong - Tough)
Dralsea Arethi's House
  • Dralsea Arethi (4, Female Dark Elf, Commoner)
16
South Wall Cornerclub
  • Bacola Closcius (11, Imperial, Publican, Thieves Guild - Footpad)
    Phane Rielle (7, Male Breton, Savant Service, Thieves Guild - Wet Ear) - Constant resident of the South Wall Cornerclub
17
Llandras Belaal's House
  • Llandras Belaal (5, Male Dark Elf, Sorcerer, House Dagoth - Cultist) - Sleeper of House Dagoth
Dralosa Athren's House
  • Dralosa Athren (3, Female Dark Elf, Pauper)
Only-He-Stands-There's House
  • Only-He-Stands-There (13, Male Argonian, Healer Service)
18
Drarayne Thelas' House
  • Drarayne Thelas (2, Female Dark Elf, Commoner)
Drarayne Thelas' Storage
  • No Perminent Residents
19
Shargam gro-Shagdulg's House
  • Shargam gro-Shagdulg (2, Male Orc, Commoner)
Dura gra-Bol's House
  • Dura gra-Bol (1, Female Orc, Barbarian)
East Hills
Located on the hill sides in the far east of town, is a newly built district. It is an expansion off Labor Town, and has houses for commoners and a new club. Beware though, at night this part of town is known to be dangerous to the unwary. Concept

1
East Hills Guard Tower
  • 3 Town Guards stationed here 24 hours, 2 dayshift - 1 nightshift
2
Ahdanj's House
  • Ahdanj (???, Female Khajiit, ???, Balmora Gang - ???)
Ah-Wee's House
  • Ah-Wee (???, Female Argonian, ???)
3
Folsaes Nerothren's House
  • Folsaes Nerothren (???, Male Dark Elf, ???, Balmora Gang - ???)
Murber Flaeni's House
  • Murber Flaeni (???, Female Imperial, ???)
4
The Silver Spoon
  • Tralen (???, Male Redguard, Publican, Balmora Gang - ???)
5
Gadave Urns' House
  • Gadave Urns (???, Male Dark Elf, ???)
Ghamul gro-Gorzog's House
  • Ghamul gro-Gorzog (???, Male Orc, Thief, Balmora Gang - ???) - Head of the Balmora Gang
6
Sedaves Girendal's House
  • Sedaves Girendal (???, Female Dark Elf, ???)
Kalort's House
  • Kalort (???, Male Reguard, ???)
7
Oreru Assaplit's House
  • Oreru Assaplit (???, Female Dark Elf, ???, Balmora Gang - ???)
8
Malpen Varro's House
  • Malpen Varro (???, Female Imperial, ???)
Indrus Nothryon's House
  • Indrus Nothryon (???, Female Dark Elf, ???)
9
On-Wan's House
  • On-Wan (???, Female Argonian, ???)
Qorwyn's House
  • Qorwyn (???, Male High Elf, ???)
10
Llaala Ralvani's House
  • Llaala Ralvani (???, Female Dark Elf, ???)
Lasska's House
  • Lasska (???, Male Nord, ???)
Moonmoth Legion Fort
A short walk southeast of town, houses the Legion garrison and the Imperial cult. Concept

1
Prison Towers
  • Solea Nuccusius (10, Female Imperial, Battlemage Service, Imperial Legion - Trooper)
2
Interior
  • Radd Hard-Heart (15, Male Nord, Master-at-Arms, Imperial Legion - Knight Protector) - Head of the Imperial Legion at Moonmoth Legion Fort
    Larrius Varro (19, Imperial, Warrior, Imperial Legion - Champion) - Is in a constant battle to wipe out the Camonna Tong
    Guard Captain (24, Male Imperial, Guard, Imperial Legion - Trooper)
    Imperial Archer (20, Male Imperial, Archer, Imperial Legion - Trooper) x3
    Imperial Guard (20, Male Imperial, Guard, Imperial Legion - Trooper) x2
    Amarie Charien (9, Female Breton, Healer Service, Imperial Legion - Trooper)
    Erla (9, Female Redguard, Smith, Imperial Legion - Trooper)
    Peragon (9, Male Wood Elf, Apothecary Service, Imperial Cult - Initiate)
    Urfing (9, Male Nord, Trader Service, Imperial Legion - Trooper)
    Somutis Vunnis (13, Male Imperial, Priest Service, Imperial Cult - Adept) - Head of the Imperial Cult at Moonmoth Legion Fort
    Crulius Pontanian (14, Male Imperial, Enchanter Service, Imperial Cult - Acolyte)
    Naspis Apinia (11, Male Imperial, Trader Service, Imperial Cult - Acolyte)
    Metteri (???, Female Battlemage Service, Imperial Legion - ???) - New Recruit
Balmora Fort
Not considered a district but is listed here for recording purposes. Located just south of Labor Town and East Hills, it is the newly built fortification that houses a barracks for city guards (can hold up to 100 recruits), guard towers for South Gate, and the offices of military officials in the city, all connected to each other through underground pathways. Concept

1
Balmora Military Offices
  • No Perminent Residents
2
South Gate Guard Tower North
  • 3 Town Guards stationed here 24 hours, 2 dayshift - 1 nightshift
3
South Gate Guard Tower South
  • 3 Town Guards stationed here 24 hours, 2 dayshift - 1 nightshift
4
Barracks
Note: Houses the Town Guards and all of their required equipment. Room for up to 75 recruits, but only holding 30, with 10% of those still being trained.
  • Fenand (???, Male Breton, Drillmaster, Hlaalu - ???)
    Godrel (???, Male Nord, Smith, Hlaalu - ???)
    Town Archer (varies (approx. ~20), various, Sharpshooter, Hlaalu - Lawman) x14
    Town Guard (varies (approx. ~20), various, Guard, Hlaalu - Lawman) x13
    Town Guard Recruit (varies (approx. ~15), various, Guard, Hlaalu - Lawman) x3
South Docks
Is, again, not considered a district, but is listed here for recording purposes. With the increase of immigration and trade to the Vvardenfell District of the Imperial Providence of Morrowind, Balmora has become (despite it's distance from a coast) a center of shipping and merchant trade. With great thanks and contributions from the Great House Hlaalu, these docks have been built to help record and house incoming shipments, before they are dispersed to the rest of the populace. Concept

1
South Docks Guard Tower
  • 3 Town Guards stationed here 24 hours, 2 dayshift - 1 nightshift
2
Shipment Inspection, Recording, Processing and Storage Offices
  • No Perminent Residents
Services
House Hlaalu services are available at Hlaalu Council Manor in High Town. Temple faithful seek solace and services at the Balmora Temple in the northwest. Outlanders must travel outside the town walls, through South Gate and east along the roads to Fort Moonmoth for Imperial Legion and the Imperial cult services. The guildhalls of the Fighters Guild and Mages Guild are on the street north from the plaza in the Commercial District. Morag Tong services are available at their guildhall in the extreme northwest of High Town. West of the river numerous merchants are in the Commercial District, but better shops are in High Town against the hill in the north, and east of the river are a few traders in Labor Town. Inn's for the weary traver can be found in the Commercial District, as well as in the northern parts of Labor Town and East Hills.

Notable Figures
None of the Hlaalu counselors live in Balmora. Nileno Dorvayn at the Council Hall is the ranking Hlaalu local. At the Fighters Guild, Eydis Fire-Eye is the steward. Galbedir is the Mages Guild steward. Ethasi Rilvayn is the Morag Tong steward. Feldrelo Sadri is the ranking cleric of the Balmora Tribunal Temple. The colorful 'Sugar-Lips' Habasi, a freelance facilitator, is often rumored to be the local boss of the Thieves Guild.

Transportation
A good road leads southeast to Pelagiad, Seyda Neen, Ebonheart, and Vivec. There is also a road leading southwest along the Odai River to the fishing village of Hla Oad. Improved roads head north to Caldera and Ald'ruhn. An unimproved trail leads northeast up the ravines of Foyada Mamaea to Ghostgate; the path is easy to follow, but dangerous beasts threaten pilgrims who travel this route to Ghostgate shrine. The silt strider port is on the small island at the south end of town across from the Commercial District and the South Docks. Silt strider service goes to Ald'ruhn, Suran, Vivec, and Seyda Neen. Guild guides at the Mages Guild can teleport you to Ald'ruhn, Vivec, Caldera, and Sadrith Mora for a fee. A boat is usually available at the South Docks to take travelers to the towns in the Bitter Coast and Ascadian Isles regions (Hla Oad, Gnaar Mok, Seyda Neen, Ebonheart and Vivec).

Town Maintenance Log's
A listing of changes and projects done to the city over the last half-decade.
  • Large docks added at the south end of town, and a couple smaller ones in the north. A new small produce and food-stuff market has sprung up in the north of Labor Town, in response to the addition of the northern docks.
  • Balmora Fort and South Gate added to the southeast of town for security. An extensive underground barracks system has been painstakingly constructed to house the Town Guard and all their requirments. The Military Officies and the South Gate Guard Tower North both connect to the barracks in underground passages. This is the most recently finished improvement to the city.
  • Northern city wall moved farther north to encompass docks. Southern wall brought down.
  • Watch towers added at North Gate, above East Hills, at South Docks and across from Balmora Fort.
  • Silt Strider port has been moved to gain easier access to the enterance to town for travelers, and is now next to the River Odai, behind the newly built Scholar's Shop.
  • The Odai River been widened (and deepened) all throughout the city and down south past the docks for easier boat access.
  • The island in the southern part of town has been cut down, to allow smaller boats access to the docks in the north of the city.
  • The bridges spanning the Odai have been raised higher to allow access for smaller boats to the northern docks.
  • High Town has been given a make over and gone extensive polishing, while Labor Town has been dropped down on the priority list (and is showing it).
  • Many of the city residents have been compensated by the generous Great House Hlaalu, in exchange for large scale development to their homes. Most houses in Labor Town have been developed into multi-storied apartment structures, with as many as 2 floors and a basement home. This was done to help compensate for the large amount of homeless wandering the streets and never leaving the local bars in the last years.
Local Employment
A listing and some details of jobs/quests/missions to be done for local residents and Factions/Guilds around town.

House Hlaalu Quests
Briras Tyravel
  • Kill the Gangs
    The commanding officer of the Hlaalu garrison in Balmora, Briras Tyravel, has contacted Legion Commanders and other Hlaalu commanders and has concluded that in order to secure the Great House Hlaalu within and to prevent the rampant gang-warfare and smuggling, he has called for volunteers to uproot the several gangs in Balmora. It is these gangs that help protect smugglers, an some have connections with nobles and so are harder to deal with in a court... Any volunteer to help uproot these gangs with minimal violence may be rewarded based on effeciency...

    1. (if part of Cammona Tong) talk to Orvas Dren who will have some Cammona Tong veterans meet with you in Balmora Council Club. He will cover you legally and you must go kill all the leaders of the Gangs... in Balmora... along with your Cammona Tong buddies
    2. (if part of Imperial Legion) talk to Varro in Moonmoth who will give you a Writ of Execution for all gang leaders... present it to all of them (of you can find them) and you will be assured of their compliance.
    3. the Regular way...
    (if part of the Fighter's Guild) talk to Endys Fire-Eye who will give you a Fighter's Guild Escort... then you go kill/convince all gang leader, without the fighter's guild escort, you'll be ok, just its nice to have a guard

    Rewards:
    convince all: reward- 500gp, steel claymore, bonemold Shield
    Kill some: reward- 200gp, steel claymore
    kill all: reward- 100gp
Mages Guild Quests
  • Coming Soon
Fighters Guild Quests
  • Coming Soon
Thieves Guild Quests
  • Coming Soon
Morag Tong Quests
  • Coming Soon
Temple Quests
  • Coming Soon
Gang-Wars Quests
  • Coming Soon
Imperial Legion Quests
  • Coming Soon
Imperial Cult Quests
  • Coming Soon
Various NPC Quests
  • Coming Soon
looks good... may I suggest that in TES4 the Bamora buildings will be higher?
as the population grows, most cities go out... BUT some cities go UP.... and I think since Balmora is a sort of mercantile city.. most imperialized of all houses... they'd go up more than out?

like 3 story homes? 3 families in 1 housing complex?


it would allow for dark paths, littered dumps, rats and scribs, criminals, smuggler hideouts, ....the stuff any big mercantile city would have....

the facade of a clean metropolis, but full of strife and corruption and poverty if one looks closer... kinda like how Rome was....
yeah, it'd be best going up rather than out.
Quote:Originally posted by falco1029
yeah, it'd be best going up rather than out.
:lmao:


anyhow, I have yet another idea....
Although th Hlaalu are ambitioning navy more than any other Great House, they know they cannot get forces from the mainland to Vvardenfell fast enough if there is an attack. Therefore, in Balmora there is now a barracks / fort. It is for the training of militia, Hlaalu soldiers, and mercenaries- mostly drawn from the Fighter's Guild.


So I think there should be a sort of mini-barrack/armory in the little Hlaalu fort at the SE of the city Smile ....Ihave a feeling this is almost obvious, BUT you CAN maintain a fort with pre-trained troops... I was thinking of a training facility / fort.
or just a pay-out house ^^
Quote:Originally posted by KuKulzA
Quote:Originally posted by falco1029
yeah, it'd be best going up rather than out.
:lmao:


anyhow, I have yet another idea....
Although th Hlaalu are ambitioning navy more than any other Great House, they know they cannot get forces from the mainland to Vvardenfell fast enough if there is an attack. Therefore, in Balmora there is now a barracks / fort. It is for the training of militia, Hlaalu soldiers, and mercenaries- mostly drawn from the Fighter's Guild.


So I think there should be a sort of mini-barrack/armory in the little Hlaalu fort at the SE of the city Smile ....Ihave a feeling this is almost obvious, BUT you CAN maintain a fort with pre-trained troops... I was thinking of a training facility / fort.
That's not a bad idea. Maybe with a more detailed outline (or maybe the isometric) I could show enterances and doorways to the different area's. I could then go back and label them. Eventually, with the help of some interior designers (and you KuKulzA) I'll do some sketches of the interior structures.
ok im back, ya nice plans. Balmora is to be the "seattle" of morrowind, with VERY high towers. like ure drawings but they need to be changed. Balmora needs to be ruflly 1/3 the size of vivec and if have saw my vivec plans, its HUGE.
Quote:Originally posted by Dentar Eli-Jara
ok im back, ya nice plans. Balmora is to be the "seattle" of morrowind, with VERY high towers. like ure drawings but they need to be changed. Balmora needs to be ruflly 1/3 the size of vivec and if have saw my vivec plans, its HUGE.
Well, I had an idea and map with the outline of Balmora on it, but if you go over to the concept art thread, you can see the comments KuKulzA gave me on it. It was a little too grand. I have to agree with him when I say that only so much can be built in 6 years. I had Balmora twice the size it was in Morrowind, but had to scaled back. Even with only building up, they aren't going to be able to make "sky-scrapers" all over town in a matter of a few years (exspecially with having to build in sucha big dock as well). I think the borders of the town are probably a good estimate, and we should just worry about what the buildings themselves should look like.

Now, maybe a couple buildings (like the Hlaalu headquarters most likely, and maybe the Fighters Guild building) could have been improved upon like your asking, but to keep as realistic as we can in a video game, I'm thinking the rest should be left at around 2-3 (maybe 4 on some) stories.
. Im working on the 6 year span, i think that its diff. but dont know. anyways, yeas it should be about 2x the size it was in morrowid. It was undersized in that game. so ya, i jsut ment that there would be bigger towers.
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