Welcome to our forums Homicidal.
Yeah, I have seen it when it was still a work in progress, maybe it could be usefull for something... not sure what though.
Yeah... I was just thinking, could we perhaps create a pair of "pants" (a tail mesh) and bind them to the legs with this. Then script it so that whenever the walking animation plays, it overrides this and plays one that involves both legs snapping together and moving like a snake?
If you look at Actors in Charge/Emotions, the animation can stopped in that and if you use some animations you may still "walk" but you just slide...
Yeah, we sort of already have a snake tail like that, it has some problems so it's not perfect.