Silgrad Tower from the Ashes

Full Version: Scc0321 [Finished]
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[Image: S0321.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0321.
Claim Difficulty: Medium.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Hegemege.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0321. Use the Silgrad_Tower.esm v2.98 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


Background.

A small shop selling vegetables.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.

Use the existing cell (SilgradCity0321) and don't delete the exterior building.
I take it
Just finished it...

I placed the eggs, apples and pears in baskets with havoc sim.

EDIT: and BTW I got the newest drivers from official website for my graphic card and now it works like a dream Big Grin so I'm able to alter the lighting a bit too
Another nice one! Smile