03-05-2008, 07:13 PM
[blockquote]
District: Riverside.
Cell name: SilgradCity0321.
Claim Difficulty: Medium.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Hegemege.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0321. Use the Silgrad_Tower.esm v2.98 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
Background.
A small shop selling vegetables.
Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.
Use the existing cell (SilgradCity0321) and don't delete the exterior building.