03-05-2008, 07:27 PM
[blockquote]
District: Riverside.
Cell name: SilgradCity03234.
Claim Difficulty: Easy.
NPC's: 1-2.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Finished by AnImpatientFan.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0324. Use the Silgrad_Tower.esm v2.98 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
Background.
The house of a poor family.
Use the existing cell (SilgradCity0324) and don't delete the exterior building.