[blockquote]
District: Riverside.
Cell name: SilgradCity0325.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check
-=this link=-.[/blockquote]
Status: Finished by jucklesjenk.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0325. Use the Silgrad_Tower.esm v2.98 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
Background.
The house of retired mercenary.
Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.
Use the existing cell (SilgradCity0325) and don't delete the exterior building.
Can I take this one, please?
It sounds kind of stupid, but should the mercenary be wearing armour?
I would have thought that since he's retired, he wouldn't wear armour, but still have some on display, but I just want to be sure.
Quote:Originally posted by jucklesjenk
Can I take this one, please?
Have fun.
Quote:Originally posted by jucklesjenk
I would have thought that since he's retired, he wouldn't wear armour, but still have some on display, but I just want to be sure.
Armour isn't required but if you like it why not?
If he's a retired mercenary, he's obviously travelled around and built a proficiency in a skill, so could he be a trainer in something?
Quote:Originally posted by jucklesjenk
If he's a retired mercenary, he's obviously travelled around and built a proficiency in a skill, so could he be a trainer in something?
Of course.
When I was playtesting I noticed a kind of 'gap' in part of the interior tileset. I thought I'd taken a screenshot of it, but I don't have it.
I'll go and get a screenie of it now.(I'll edit it into this post)
EDIT: Here is a screenshot of the gap and a screenshot from the other side - so the gap is only on one side
Hi jucklesjenk. From what I can see it looks like the 'entrance piece' (not sure of the object id atm) is out of place.
You could use preferences >> snap to reference to align the pieces.
Select the piece you want to move and then select 'select snap reference'. I find it tricky to do but it does work.
Thanks, Zurke
- It's sorted now.
No problem jucklesjenk, I will have a look at the file later on.
Charles
Hi jucklesjenk I reviewed the claim.
Objects:
- StFurnDunPoorTable03 on bottom floor is floating.
- The description to this claim is poor to middle so StFurnHlaToilet
really should not be used in this claim. It is for atleast a middle to
upper interior.
- I did notice the shelf on the bottom level is pull from the wall quite
a bit. I was not sure if this was intentional.
Packages:
- There is a missing hour between 22 and 23 hundred with no wander
package.
- Sovam Dralas only offers services at certain times but says that he will train for a price in the greeting. I am not sure that this is a real issue. But it just seemed odd when I first entered the interior and he was eating. It may be the detail person in me that over reacts sometimes
In all this is a very nice interior. I was impressed with your claim.