Silgrad Tower from the Ashes

Full Version: Scc0336 [Finished]
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[Image: S0336.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0336.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Middle.
General info: Check
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0336. Use the Silgrad_Tower.esm v2.98 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


Background.

No preference.


Use the existing cell (SilgradCity0336) and don't delete the exterior building.



Why is there an X-marker inside the interior?
When using coc you'll be teleported near the marker and not to the exterior building. You may delete the marker.
Could have this one also?
Have fun and with SCC0339 as well. Smile
I believe it is finished. The issues I PM'd about have been taken care of. I play tested SCC0402b to make sure the packages were unchanged for Bredyna.
I'll reply later today.
You displaced the ground-floor (tileset pieces) causing a gap between the stairs and the first floor (screenshot).

I fixed (adjusted) the tileset pieces.

Please recheck the ground-floor and fix the bleeders, I already lifted the rugs above the floor (floating). Don't forget to raise the pathgrid as well.

Use the attached file to continue with your modding.
ok, here we go again. Fixed floating rugs, fixed bleeding furniture and pathgrid.

Happy EasterSmile
Happy Easter to you too.

The file has been merged. Smile