03-14-2008, 08:18 AM
Hi, I'm Dephenistrator (Defenestrate means to throw someone out a window.) I'm a heavy modder for Oblivion and have produce some quality mods, yet each one leads me to wanting to do something more. I originally stumbled onto this site looking up nifskope when I read about what you guys were doing and I went nuts! I've always told my friends that a remake of Morrowind would be awesome and here I find you all actually doing it!
Naturally after hearing that you were open for new members I had to attempt to join, but I did not throw in my membership just because I could. I'm aspiring to be a video game programmer later in life and I'm very comfortable with programming. (in fact, this nerd does it for fun.) I've made hordes of mods and personal game adjustments Including the following.
Planting and growing mod: plant your own plants, any plant with seeds.... then watch them grow, produce offspring(tiny plants which will grow too.) and eventually die. I took the liberty of adding that programming to all the plants in the game to create a more dynamic feel to the games vegetation.
Necromancy mod: Bring back the dead! Collect bones to assemble skeletal slaves or resurrect a fallen foe as an undead. you necromancy skill increases as you use it and can resurrect things as better undead. Use commands to coordinate their patrols or just modify their equipment.
Spells and Effects: Soul gem fusing, Three common souls(filled) make a greater(also filled). An entire re balance to the equipment in the game for a leveled experience that varies every level up to 48. Stuff like lights that only shine in the day or night. Spells that can teleport, switch places with an NPC, Turn people into trees(my favorite.) Changing weather including new weather types, Clone yourself and command it, magically create items such as barrels crates or a tent with a fire and sack, and a summonable ghost horse.
Forgotten Islands: A project I starting right before oblivion came out... very annoying. Anyway, now it's in Oblivion and has a bunch of unique quests and cities. It is however a work in progress and this is actually the first time I've ever mentioned it publicly. (No one else knows!)
I'm very familiar with both tes3 and tes4, and have never done a group project before, but on request for my friends I have made mods tailored to other's expectations and I actually enjoyed that more than making my own stuff.
As to what I specialize in, Spell scripting, AI packages, Quests, and general scripting. I like 3D modeling, but I'm no master. (I look at my Milkshape 3D and cry.) But, as far as effects go, I'm good at Bending around Oblivions programming to add new game aspects like gargoyles that turn to stone in the day and creature at night.
Eagerly awaiting a response,
Dephenistrator.
Naturally after hearing that you were open for new members I had to attempt to join, but I did not throw in my membership just because I could. I'm aspiring to be a video game programmer later in life and I'm very comfortable with programming. (in fact, this nerd does it for fun.) I've made hordes of mods and personal game adjustments Including the following.
Planting and growing mod: plant your own plants, any plant with seeds.... then watch them grow, produce offspring(tiny plants which will grow too.) and eventually die. I took the liberty of adding that programming to all the plants in the game to create a more dynamic feel to the games vegetation.
Necromancy mod: Bring back the dead! Collect bones to assemble skeletal slaves or resurrect a fallen foe as an undead. you necromancy skill increases as you use it and can resurrect things as better undead. Use commands to coordinate their patrols or just modify their equipment.
Spells and Effects: Soul gem fusing, Three common souls(filled) make a greater(also filled). An entire re balance to the equipment in the game for a leveled experience that varies every level up to 48. Stuff like lights that only shine in the day or night. Spells that can teleport, switch places with an NPC, Turn people into trees(my favorite.) Changing weather including new weather types, Clone yourself and command it, magically create items such as barrels crates or a tent with a fire and sack, and a summonable ghost horse.
Forgotten Islands: A project I starting right before oblivion came out... very annoying. Anyway, now it's in Oblivion and has a bunch of unique quests and cities. It is however a work in progress and this is actually the first time I've ever mentioned it publicly. (No one else knows!)
I'm very familiar with both tes3 and tes4, and have never done a group project before, but on request for my friends I have made mods tailored to other's expectations and I actually enjoyed that more than making my own stuff.
As to what I specialize in, Spell scripting, AI packages, Quests, and general scripting. I like 3D modeling, but I'm no master. (I look at my Milkshape 3D and cry.) But, as far as effects go, I'm good at Bending around Oblivions programming to add new game aspects like gargoyles that turn to stone in the day and creature at night.
Eagerly awaiting a response,
Dephenistrator.