03-17-2008, 08:49 AM
Devil's Mug
[blockquote]
District: Riverside.
Cell name: SilgradCity0341.
Claim Difficulty: Easy-Medium.
NPC's: 3 or more.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]
Status: Finished By Zurke
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0341. Use the Silgrad_Tower.esm v2.993 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The Devil's Mug is a small tavern, the family lives upstairs
Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.
Use the existing cell (SilgradCity0341) and don't delete the exterior building.
[blockquote]
District: Riverside.
Cell name: SilgradCity0341.
Claim Difficulty: Easy-Medium.
NPC's: 3 or more.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]
Status: Finished By Zurke
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0341. Use the Silgrad_Tower.esm v2.993 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The Devil's Mug is a small tavern, the family lives upstairs
Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.
Use the existing cell (SilgradCity0341) and don't delete the exterior building.