Silgrad Tower from the Ashes

Full Version: Scc0344 [Finished]
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[Image: S0344.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0344.
Claim Difficulty: Easy.
NPC's: 1 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0344. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.



Background.

No preference.


Use the existing cell (SilgradCity0344) and don't delete the exterior building.
I will take this as a future claim for one of the Hlaalu Savings Bank tellers.
Here it is.

SCC0344

Modded interior.

Created packages for StZKSCC0205RarisaFendyn(editor location is silgradcity0205).

added items to StZKSCC0426(a few kitchen items)
added StZKSCC0426faction to StZKSCC0205BadamdrilFaren factions list.

Rarisa Fendyn works at the bank and lives alone.

I have not done any dialogue outside of the bank. I want to see how the whole thing interacts.
Nice modding! :goodjob:

The file has been merged. :check:


There was one AI pack error (attached), I removed that entry for the NPC AI schedule.
Well I am not that suprised. I was having an issue with both of the teller home claims. With days off, etc. I will recheck it after I DL a new file.

Thanks Sandor.
I could post a patch for the esm if required. :check:

EDIT

I'll post a patch later on.