Silgrad Tower from the Ashes

Full Version: Scc0345[Finished]
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[Image: S0345.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0345.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor-Middle.
General info: Check -=this link=-.[/blockquote]

Status:Finished by Zurke.

You'll find the exterior and interior building (screenshot) in the cell SilgradCity0345. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.



Background.

No preference.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.


Use the existing cell (SilgradCity0345) and don't delete the exterior building.
I'll take it.
I am working this one again. Mostly furnished. Needs AI.
Here it is. Again sorry for not having it in before the esm change. Things have been busier than usual lately.
Nice to have you back again, Zurke! :goodjob: I'm sure this will be up to your usual high standards.
Quote:Originally posted by Ibsen's Ghost
Nice to have you back again, Zurke! :goodjob: I'm sure this will be up to your usual high standards.

Thanks for the aproval Smile. It is good to be back. Between starting a new job/project and trying to aquire a new machine it has been quite a ride. Although for the most part OB/CS installed ok, I now I have vista to contend with Smile.
Don't worry Zurke, the Vista isn't so bad

If you have enough RAM and good videocard which doesn't crash games Smile
Quote:Originally posted by Zurke
Here it is. Again sorry for not having it in before the esm change.
Thanks, Np. Smile
Thanks, the file has been merged. Smile