Silgrad Tower from the Ashes

Full Version: Scc0350 [Finished]
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[Image: S0350.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0350.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.

You'll find the exterior and interior building (screenshot) in the cell SilgradCity0350. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

No preference.


Use the existing cell (SilgradCity0350) and don't delete the exterior building.
I'll take it.
The file is basically finished. I am having issues with the paint animation. The npc stands where they should for the duration they should. They have the paint brush in inventory. But they don't do anything but stand there. As I said it is finished besides that issue. Sandor or Hegemege please look at it maybe it is an issue on my end with my game. If not then please tell me what is missing. Thanks.
You have to specify the X-target data and you should use the "PainBrush01" for the "UseItemAt" package (screenshots).

Please use the correct ST faction, your house faction is already non-evil.
The generic OB dialogue can be heard.
Thanks Sandor. I fixed the paint animation and got it as close as I could. I also fixed the faction thing. Why I forget how factions go is an anybody guess.


I used havoc on the books on the second level.

I think it is ready for review.
I fixed a few minor issues.

Another nice one. Smile