Silgrad Tower from the Ashes

Full Version: Scc0365 [Finished]
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[Image: S0365.jpg]

[blockquote]
District: Riverside.
Cell name: SilgradCity0365.
Claim Difficulty: Medium.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor-middle.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0365. Use the Silgrad_Tower.esm v2.993 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

Add a few windows to the interior and to the exterior building as well (matching with the interior).


For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The Silver Duck, a small restaurant selling cheap food.
The owner lives in SCC0366.

Poor-middle: Mostly poor furniture with some redware objects.
You can't use rich objects.


Use the existing cell (SilgradCity0365) and don't delete the exterior building.
I'll take it.

If there are 2+ npc are they just patrons?
Quote:Originally posted by Zurke

If there are 2+ npc are they just patrons?
Good idea, make it so that they're a couple and I'll assign a house where they live.
Gaddrar is now in the Silver Duck with some dialogue. He has no packages. He is a member of the StZKSCC0365SilverDuckFaction.

* I created 3 NPCs with dialogue. They have one package a piece, either an eat or drink package.

2 of the NPCs are together as you requested and one is a loner and wants to keep it that way.

* I adjusted the lighting IMO it looks better.
Nice modding! Smile

The file has been merged.