Silgrad Tower from the Ashes

Full Version: Scc0503 [Finished]
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[Image: T2-0503.jpg]

[blockquote]
District: Slums.
Cell name: SilgradCity0503.
Shack Type: 2.
Claim Difficulty: Easy.
NPC: 1.
Race: Dunmer, Hlaalu.
Class: Very poor.
General info: Check -=this link=-.[/blockquote]

Status: Finished by Zurke.


You'll find the exterior and interior building (screenshot) in the cell SilgradCity0503. Use the Silgrad_Tower.esm v2.994 or a higher version.


The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.

I'll set the rotation for the Northmarker and connect the interior to the exterior.

For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.


Background.

The house of a servant.

Very poor means only the basics max. one or two books, no valuables.


Use the existing cell (SilgradCity0503) and don't delete the exterior building.
I'll take it.

What is the issue with 11, 12, 13 and 14? I couldn't repy to those.
Have fun and with the other one as well. Smile

Quote:Originally posted by Zurke

What is the issue with 11, 12, 13 and 14? I couldn't repy to those.
These threads are closed (under revision), you'll see a little lock on the folder left of the house icon.
Just out of curiosity who is this person a servent to? Is it a house in particular? I am doing the dialogue and trying to write a servant response.
Quote:Originally posted by Zurke
Just out of curiosity who is this person a servent to? Is it a house in particular? I am doing the dialogue and trying to write a servant response.
Not yet, you may combine it with another claim e.g. SCC0101. Smile
I didn't have a specific name so the servant just says "a house in the city".

I think I applied what you suggested I do in review of previous mods.
Finished.

A nice house with the same quality as usual. :goodjob: